Ashe
On average ahead of the lane opponent at 15 minutes (+138 gold).
- Win rate
- 41.7%
- ±19.7 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.1%
- ban 0.5%
- Games
- 24
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Ashe support wins 41.7% of 24 ranked games. Most players finish Axiom Arc first, at about 15:48.
What most Ashe players run
Ionian Boots of Lucidity 8:24 · 88% of games
Axiom Arc 15:48 · 7 of 23 games
Imperial Mandate 22:12 · 3 of 14 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 88% against 19%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, more minions
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: gold, assists, vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Ashe's games
Dies more than most supports
Before 14 minutes Ashe dies 2.9 times a game (average 2.6). 36% of those deaths involve the enemy jungler, against 47% for the average support. 9% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 48% in your half of bot lane. Collapses: 59% in your half of bot lane. 1-v-1s: 33% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Ashe
Ganks come at 2:00, 4:00 and 8:00
Ward the river before 2:00, 4:00 and 8:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Ashe; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 25 kills and 70 deaths.
From 14 to 25 minutes: 19 kills and 68 deaths.
After 25 minutes: 5 kills and 28 deaths.
Not enough games yet