Wincon
Support · 21 games

Cho'Gath

Support · 1% of games Top · 31%Jungle · 58%Mid · 9%

On average behind the lane opponent at 15 minutes (−176 gold).

Win rate
47.6%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 3.3%
Games
21
ranked solo/duo

Cho'Gath support wins 47.6% of 21 ranked games. Most players finish Hextech Rocketbelt first, at about 13:54.

The build at a glance

What most Cho'Gath players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hextech Rocketbelt 13:54 · 6 of 20 games
Boots Boots of Swiftness 14:42 · 33% of games
Item 2 · late game Dead Man's Plate 22:42 · 3 of 15 games
Runes
Hail of Blades · Domination + Sorcery 14% of games · 0% wins All runes →
Start
Health Potion 90% of games · 42% wins Other starts →
Spells
Flash + Ignite 52% of games · 45% wins Other spells →
Skill order
RuptureQ Feral ScreamW Vorpal SpikesE
Max Rupture first 33% of games · 71% wins Skill orders →
When Cho'Gath wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 20% wins over 5 games 20% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Hextech Rocketbelt Boots of Swiftness Dead Man's Plate
Lasts 25′ or more42% wins57% of games · 12
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Cho'Gath games

First Baron: 100% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 100% +69
First tower 38% 54% +16
First dragon 40% 55% +15
First Voidgrubs 43% 50% +7
First blood 44% 50% +6
Rift Herald 46% 50% +4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Cho'Gath plays

Fewer multikills, more minions

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.00 against 0.09 · −100%
More minions a minute1.7 against 1.1 · +58%
More solo kills a game0.3 against 0.2 · +57%
More deaths a game8.6 against 5.9 · +46%
More time spent dead7.0s against 4.9s a minute · +43%

About average: damage to towers, gold, vision.