Wincon
Mid · 24 games

Dr. Mundo

Mid · 4% of games Jungle · 6%Top · 90%

On average behind the lane opponent at 15 minutes (−450 gold), and still wins 50%.

Win rate
50.0%
±20.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.5%
Games
24
ranked solo/duo

Dr. Mundo mid wins 50.0% of 24 ranked games. Most players finish Warmog's Armor first, at about 12:30.

The build at a glance

What most Dr. Mundo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Warmog's Armor 12:35 · 52% · 12 games
Boots Boots of Swiftness 16:12 · 46% of games
Item 2 Heartsteel 19:13 · 100% · 11 games
Item 3 · late game Titanic Hydra 23:24 · 4 of 10 games
Runes
Grasp of the Undying · Resolve + Inspiration 21% of games · 80% wins All runes →
Start
Doran's Helm + Health Potion 54% of games · 54% wins Other starts →
Spells
Flash + Teleport 54% of games · 46% wins Other spells →
Skill order
Blunt Force TraumaE Infected BonesawQ Heart ZapperW
Max Blunt Force Trauma first 54% of games · 62% wins Skill orders →
When Dr. Mundo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 29% wins over 7 games 29% Games that ended at 25–30′: 71% wins over 7 games 71% Games that ended at 30–35′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Warmog's Armor Boots of Swiftness Heartsteel Titanic Hydra
Ends before 25′29% wins29% of games · 7
Lasts 25′ or more54% wins54% of games · 13
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Dr. Mundo games

Rift Herald: 83% against 17%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 17% 83% +67
First dragon 33% 67% +33
First tower 33% 60% +27
First Baron 40% 67% +27
First blood 46% 55% +8
First Voidgrubs 57% 40% −17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Dr. Mundo plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers11786 against 6819 · +73%
Fewer control wards a game0.38 against 1.01 · −62%
Fewer multikills a game0.33 against 0.74 · −55%
Fewer solo kills a game0.8 against 1.8 · −53%
Less time spent dead4.2s against 6.0s a minute · −30%

About average: minions.