- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Cassiopeia mid wins 47.6% of 227 ranked games in EUW, rank 62 of 74 mid champions (tier D). Most players finish Rod of Ages first, at about 11:18.
What most Cassiopeia players run
Rod of Ages 11:31 · 71% · 158 games
Boots of Swiftness 12:48 · 47% of games
Archangel's Staff 18:14 · 76% · 107 games
Rylai's Crystal Scepter 23:09 · 89% · 63 games
Zhonya's Hourglass 28:36 · 42% · 10 games
Rabadon's Deathcap 37:24 · 4 of 15 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Viktor, Syndra
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 77% against 25%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, less damage to towers
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: vision, solo kills, gold, minions, kill participation, share of team damage, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Viktor, Syndra
Good into Ahri, Yasuo
Behind at 15 against 4 of 6, still wins 1 of them
Fewer than 10 games (22)
Cassiopeia does worse than expected here
Against Viktor, Cassiopeia is behind on gold at 15 minutes in 71% of games, and still wins 50% of those. When ahead, Cassiopeia wins 25%.
Cassiopeia does worse than expected here
Against Syndra, Cassiopeia is behind on gold at 15 minutes in 50% of games, and still wins 50% of those. When ahead, Cassiopeia wins 33%.
Cassiopeia does worse than expected here
Against Locke, Cassiopeia is behind on gold at 15 minutes in 42% of games, and still wins 20% of those. When ahead, Cassiopeia wins 57%.
About what you would expect
Against Sylas, Cassiopeia is ahead on gold at 15 minutes in 73% of games and wins 50% of those. When behind, Cassiopeia wins 33%.
Cassiopeia does better than expected here
Against Yasuo, Cassiopeia is behind on gold at 15 minutes in 82% of games, and still wins 44% of those. When ahead, Cassiopeia wins 100%.
Cassiopeia does better than expected here
Against Ahri, Cassiopeia is ahead on gold at 15 minutes in 60% of games and wins 83% of those. When behind, Cassiopeia wins 25%.
Enemies that cost Cassiopeia games: Lee Sin, Thresh
Teammates that change Cassiopeia's games
Dies more than most mid laners
Before 14 minutes Cassiopeia dies 2.7 times a game (average 2.3). 48% of those deaths involve the enemy jungler, against 48% for the average mid laner. 32% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 27% in your half of mid. Collapses: 36% in your half of mid. 1-v-1s: 61% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Cassiopeia
Ganks come at 3:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Cassiopeia; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their jungle, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 2.1 kills per death in their jungle against 0.3 in your half of mid. Overall 1.1 kills per death.
From 14 to 25 minutes: 1.5 kills per death in their half of mid against 0.8 in your half of mid. Overall 1.0 kills per death.
After 25 minutes: 1.3 kills per death in their half of mid against 0.6 in your jungle. Overall 1.0 kills per death.