Wincon
Top · 21 games · EUW

Ivern

Top · 7% of games Jungle · 88%

On average behind the lane opponent at 15 minutes (−555 gold).

Win rate
42.9%
±21.2 · role avg 50.0%
Tier
C
#67 of 87
Pick rate
0.2%
ban 0.7%
Games
21
ranked solo/duo

Ivern top wins 42.9% of 21 ranked games in EUW, rank 67 of 87 top champions (tier C). Most players finish Nashor's Tooth first, at about 13:30.

The build at a glance

What most Ivern players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Nashor's Tooth 13:36 · 67% · 14 games
Boots Sorcerer's Shoes 14:54 · 52% of games
Item 2 Malignance 20:36 · 100% · 12 games
Runes
Press the Attack · Precision + Sorcery 62% of games · 46% wins All runes →
Start
Doran's Helm + Health Potion 62% of games · 46% wins Other starts →
Spells
Exhaust + Flash 86% of games · 44% wins Other spells →
Skill order
TriggerseedE BrushmakerW RootcallerQ
Max Triggerseed first 76% of games · 50% wins Skill orders →
When Ivern wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 43% wins over 7 games 43% Games that ended at 25–30′: 38% wins over 8 games 38% 0′5′10′15′20′25′30′35′40′45′
Nashor's Tooth Sorcerer's Shoes Malignance
Ends before 25′43% wins33% of games · 7
Lasts 25′ or more38% wins38% of games · 8
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Ivern games

First tower: 67% against 33%

Win rate when the team took it firstwhen it didn't Gap
First tower 33% 67% +33
First dragon 25% 54% +29
Rift Herald 36% 57% +21
First blood 40% 45% +5
First Voidgrubs 45% 40% −5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ivern plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.24 against 0.42 · −43%
Less damage to towers5271 against 8717 · −40%
Fewer control wards a game0.33 against 0.42 · −21%
Fewer minions a minute6.2 against 7.5 · −17%
Less vision a minute0.70 against 0.81 · −14%

About average: time spent dead, deaths, assists.