Wincon
Top · 20 games · EUW

Rengar

Top · 3% of games Jungle · 94%

On average behind the lane opponent at 15 minutes (−268 gold).

Win rate
40.0%
±21.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 28.1%
Games
20
ranked solo/duo

Rengar top wins 40.0% of 20 ranked games in EUW. Most players finish Ravenous Hydra first, at about 14:12.

The build at a glance

What most Rengar players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Ravenous Hydra 14:12 · 8 of 20 games
Boots Ionian Boots of Lucidity 13:18 · 40% of games
Item 2 · late game Eclipse 22:42 · 6 of 18 games
Runes
Fleet Footwork · Precision + Resolve 20% of games · 25% wins All runes →
Start
Doran's Blade + Health Potion 40% of games · 38% wins Other starts →
Spells
Flash + Ignite 60% of games · 42% wins Other spells →
Skill order
SavageryQ Bola StrikeE Battle RoarW
Max Savagery first 55% of games · 45% wins Skill orders →
When Rengar wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Ravenous Hydra Ionian Boots of Lucidity Eclipse
Lasts 25′ or more42% wins60% of games · 12
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rengar games

First dragon: 71% against 23%

Win rate when the team took it firstwhen it didn't Gap
First dragon 23% 71% +48
First blood 29% 67% +38
First tower 31% 57% +26
Rift Herald 30% 50% +20
First Baron 36% 50% +14
First Voidgrubs 57% 31% −26

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rengar plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.20 against 0.42 · −52%
Fewer multikills a game0.30 against 0.42 · −29%
Less vision a minute0.59 against 0.81 · −27%
More damage to towers10288 against 8717 · +18%
Less share of team damage19% against 22% · −13%

About average: gold.