Riven
Strongest when games end at 25–30 minutes (59%). On average ahead of the lane opponent at 15 minutes (+62 gold).
- Win rate
- 53.9%
- ±5.6 · role avg 50.0%
- Tier
- S
- #5 of 87
- Pick rate
- 2.8%
- ban 5.8%
- Games
- 306
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Riven top wins 53.9% of 306 ranked games in EUW, rank 5 of 87 top champions (tier S). Most players finish Axiom Arc first, at about 10:24.
What most Riven players run
Axiom Arc 10:47 · 33% · 97 games
Ionian Boots of Lucidity 10:48 · 55% of games
Endless Hunger 17:25 · 60% · 50 games
Death's Dance 23:06 · 88% · 30 games
Maw of Malmortius 28:54 · 16 of 71 games
Guardian Angel 34:18 · 3 of 15 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Irelia, Gangplank, Camille
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 91% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: kill participation, damage to towers, solo kills, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Irelia, Gangplank, Camille
Good into Yone, Malphite
Behind at 15 against 5 of 8, still wins 3 of them
Fewer than 10 games (34)
Riven does worse than expected here
Against Camille, Riven is ahead on gold at 15 minutes in 60% of games and wins 56% of those. When behind, Riven wins 17%.
Riven does worse than expected here
Against Gangplank, Riven is behind on gold at 15 minutes in 80% of games, and still wins 33% of those. When ahead, Riven wins 33%.
Riven does better than expected here
Against Malphite, Riven is ahead on gold at 15 minutes in 64% of games and wins 78% of those. When behind, Riven wins 60%.
Riven does worse than expected here
Against Renekton, Riven is behind on gold at 15 minutes in 67% of games, and still wins 25% of those. When ahead, Riven wins 100%.
Riven does better than expected here
Against Yone, Riven is ahead on gold at 15 minutes in 64% of games and wins 100% of those. When behind, Riven wins 50%.
Riven does worse than expected here
Against Irelia, Riven is behind on gold at 15 minutes in 60% of games, and still wins 17% of those. When ahead, Riven wins 50%.
About what you would expect
Against Garen, Riven is behind on gold at 15 minutes in 70% of games, and still wins 57% of those. When ahead, Riven wins 67%.
Riven does worse than expected here
Against Gragas, Riven is behind on gold at 15 minutes in 50% of games, and still wins 40% of those. When ahead, Riven wins 60%.
Enemies that cost Riven games: Qiyana, Ekko, Lulu
Teammates that change Riven's games
Dies about as often as most top laners
Before 14 minutes Riven dies 2.3 times a game (average 2.4). 40% of those deaths involve the enemy jungler, against 38% for the average top laner. 53% are fair 1-v-1s.
Ganked in their half of top lane, collapsed on in your half of top lane

Ganks: 40% in their half of top lane. Collapses: 45% in your half of top lane. 1-v-1s: 48% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Riven
Ganks come at 3:00, 6:00–8:00 and 9:00, then every minute
Ward the river before 3:00, 6:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Riven; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the top-side river, loses them in your half of top lane
Wins fights in their half of bot lane, loses them in your half of top lane
Wins fights in their half of top lane, loses them in their half of bot lane

Before 14 minutes: 1.2 kills per death in the top-side river against 0.6 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 1.3 kills per death in their half of bot lane against 0.5 in your half of top lane. Overall 1.1 kills per death.
After 25 minutes: 1.9 kills per death in their half of top lane against 1.1 in their half of bot lane. Overall 1.2 kills per death.