Skarner
Strongest when games end at 20–25 minutes (53%). On average behind the lane opponent at 15 minutes (−621 gold).
- Win rate
- 49.7%
- ±7.5 · role avg 50.0%
- Tier
- B
- #31 of 65
- Pick rate
- 2.6%
- ban 0.5%
- Games
- 171
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Skarner jungle wins 49.7% of 171 ranked games in EUW, rank 31 of 65 jungle champions (tier B). Most players finish Heartsteel first, at about 10:00.
What most Skarner players run
Heartsteel 10:08 · 75% · 121 games
Plated Steelcaps 13:12 · 56% of games
Unending Despair 17:56 · 73% · 77 games
Spirit Visage 24:03 · 46% · 23 games
Randuin's Omen 30:48 · 9 of 46 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lee Sin
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 78% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, more assists
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: kill participation, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lee Sin
Good into Jarvan IV, Talon, Qiyana
Behind at 15 against 4 of 4, still wins 3 of them
Fewer than 10 games (20)
Skarner does better than expected here
Against Talon, Skarner is behind on gold at 15 minutes in 82% of games, and still wins 44% of those. When ahead, Skarner wins 100%.
Skarner does better than expected here
Against Qiyana, Skarner is behind on gold at 15 minutes in 73% of games, and still wins 38% of those. When ahead, Skarner wins 100%.
Skarner does better than expected here
Against Jarvan IV, Skarner is behind on gold at 15 minutes in 80% of games, and still wins 88% of those. When ahead, Skarner wins 100%.
Skarner does worse than expected here
Against Lee Sin, Skarner is behind on gold at 15 minutes in 70% of games, and still wins 29% of those. When ahead, Skarner wins 67%.
Enemies that cost Skarner games: Thresh
Teammates that change Skarner's games
Dies less than most junglers
Before 14 minutes Skarner dies 1.7 times a game (average 1.9). 74% of those deaths involve the enemy jungler, against 72% for the average jungler. 9% are fair 1-v-1s.
Killed by the enemy jungler in the bot-side river, collapsed on in your half of bot lane

Enemy jungler: 17% in the bot-side river. Collapses: 22% in your half of bot lane. 1-v-1s: 39% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Skarner
Enemy jungler fights peak at 3:00, 5:00–7:00 and 8:00–10:00, then every minute
Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of mid, loses them in your jungle
Wins fights in the bot-side river, loses them in your half of mid

Before 14 minutes: 2.3 kills per death in their half of bot lane against 0.6 in your jungle. Overall 1.4 kills per death.
From 14 to 25 minutes: 3.0 kills per death in their half of mid against 0.5 in your jungle. Overall 1.1 kills per death.
After 25 minutes: 1.1 kills per death in the bot-side river against 0.4 in your half of mid. Overall 0.8 kills per death.