Wincon
Mid · 22 games · EUW

Ziggs

Mid · 19% of games Bot · 80%

On average behind the lane opponent at 15 minutes (−46 gold), and still wins 64%.

Win rate
63.6%
±20.1 · role avg 50.0%
Tier
B
#21 of 72
Pick rate
0.3%
ban 0.3%
Games
22
ranked solo/duo

Ziggs mid wins 63.6% of 22 ranked games in EUW, rank 21 of 72 mid champions (tier B). Most players finish Luden's Echo first, at about 10:12.

The build at a glance

What most Ziggs players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 10:10 · 59% · 13 games
Boots Sorcerer's Shoes 13:12 · 86% of games
Item 2 · late game Shadowflame 19:18 · 7 of 21 games
Runes
Arcane Comet · Sorcery + Precision 14% of games · 67% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 64% wins Other starts →
Spells
Flash + Teleport 100% of games · 64% wins Other spells →
Skill order
Bouncing BombQ Hexplosive MinefieldE Satchel ChargeW
Max Bouncing Bomb first 100% of games · 64% wins Skill orders →
When Ziggs wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Shadowflame
Lasts 25′ or more56% wins41% of games · 9
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Ziggs games

First tower: 85% against 33%

Win rate when the team took it firstwhen it didn't Gap
First tower 33% 85% +51
First Baron 40% 83% +43
First Voidgrubs 50% 71% +21
First blood 57% 75% +18
Rift Herald 60% 67% +7
First dragon 70% 58% −12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ziggs plays

Fewer multikills, more control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.32 against 0.79 · −59%
More control wards a game0.86 against 0.64 · +34%
More damage to towers8872 against 7210 · +23%
More damage a minute1013 against 874 · +16%
More assists a game7.1 against 6.2 · +16%

About average: vision, gold, time spent dead, deaths.