Wincon
Mid · 33 games

Fiora

On average ahead of the lane opponent at 15 minutes (+729 gold).

Win rate
63.6%
±16.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 14.2%
Games
33
ranked solo/duo

Fiora mid wins 63.6% of 33 ranked games. Most players finish Ravenous Hydra first, at about 11:12.

The build at a glance

What most Fiora players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Ravenous Hydra 11:14 · 100% · 32 games
Boots Gluttonous Greaves 12:54 · 30% of games
Item 2 Trinity Force 18:54 · 60% · 12 games
Item 3 · late game Death's Dance 22:06 · 13 of 18 games
Item 4 · late game Maw of Malmortius 31:48 · 3 of 9 games
Runes
Hail of Blades · Domination + Sorcery 18% of games · 67% wins All runes →
Start
Doran's Blade + Health Potion 100% of games · 64% wins Other starts →
Spells
Flash + Ignite 94% of games · 61% wins Other spells →
Skill order
LungeQ BladeworkE RiposteW
Max Lunge first 94% of games · 65% wins Skill orders →
When Fiora wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 71% wins over 7 games 71% Games that ended at 20–25′: 83% wins over 6 games 83% Games that ended at 25–30′: 58% wins over 12 games 58% Games that ended at 30–35′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Ravenous Hydra Gluttonous Greaves Trinity Force Death's Dance Maw of Malmortius
Ends before 25′77% wins39% of games · 13
Lasts 25′ or more50% wins55% of games · 18
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fiora games

First Baron: 92% against 45%

Win rate when the team took it firstwhen it didn't Gap
First Baron 45% 92% +47
First tower 40% 74% +34
First dragon 50% 74% +24
Rift Herald 55% 77% +22
First blood 56% 73% +18
First Voidgrubs 88% 56% −31

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fiora plays

More damage to towers, more solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers14318 against 6819 · +110%
More solo kills a game3.0 against 1.8 · +68%
Fewer control wards a game0.67 against 1.01 · −34%
Fewer assists a game4.9 against 6.2 · −20%
More vision a minute0.90 against 0.76 · +18%

About average: deaths, time spent dead.