Wincon
Mid · 30 games

Jhin

Mid · 1% of games Bot · 98%

On average behind the lane opponent at 15 minutes (−116 gold), and still wins 50%.

Win rate
50.0%
±17.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 1.9%
Games
30
ranked solo/duo

Jhin mid wins 50.0% of 30 ranked games. Most players finish Hubris first, at about 10:42.

The build at a glance

What most Jhin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hubris 10:53 · 61% · 17 games
Boots Boots of Swiftness 10:24 · 70% of games
Item 2 · late game Phantom Dancer 17:36 · 9 of 25 games
Item 3 · late game Infinity Edge 24:00 · 6 of 19 games
Runes
Fleet Footwork · Precision + Sorcery 17% of games · 40% wins All runes →
Start
Doran's Blade + Health Potion 33% of games · 80% wins Other starts →
Spells
Flash + Barrier 33% of games · 50% wins Other spells →
Skill order
Dancing GrenadeQ Deadly FlourishW Captive AudienceE
Max Dancing Grenade first 100% of games · 50% wins Skill orders →
When Jhin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 63% wins over 8 games 63% Games that ended at 25–30′: 29% wins over 7 games 29% Games that ended at 30–35′: 50% wins over 10 games 50% 0′5′10′15′20′25′30′35′40′45′
Hubris Boots of Swiftness Phantom Dancer Infinity Edge
Ends before 25′63% wins27% of games · 8
Lasts 25′ or more41% wins57% of games · 17
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Jhin games

Rift Herald: 86% against 19%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 19% 86% +67
First Baron 35% 100% +65
First blood 32% 82% +50
First tower 27% 73% +47
First Voidgrubs 29% 69% +40
First dragon 33% 67% +33

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jhin plays

More multikills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More multikills a game1.23 against 0.74 · +66%
Fewer control wards a game0.63 against 1.01 · −38%
Fewer solo kills a game1.3 against 1.8 · −25%
More assists a game7.2 against 6.2 · +17%
Less vision a minute0.66 against 0.76 · −13%

About average: gold, kill participation, deaths, minions, damage to towers, share of team damage, time spent dead.