Wincon
Top · 255 games · KR

Gnar

Top · 100% of games

Strongest when games end at 15–20 minutes (51%). On average ahead of the lane opponent at 15 minutes (+244 gold).

Win rate
47.1%
±6.1 · role avg 50.0%
Tier
D
#65 of 76
Pick rate
3.9%
ban 3.8%
Games
255
ranked solo/duo

Gnar top wins 47.1% of 255 ranked games in KR, rank 65 of 76 top champions (tier D). Most players finish Trinity Force first, at about 14:12.

The build at a glance

What most Gnar players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Plated Steelcaps 7:24 · 68% of games
Item 1 Trinity Force 14:18 · 97% · 222 games
Item 2 Black Cleaver 20:31 · 50% · 78 games
Item 3 Sterak's Gage 26:36 · 39% · 16 games
Item 4 · late game Randuin's Omen 25:30 · 6 of 22 games
Runes
Lethal Tempo · Precision + Resolve 14% of games · 58% wins All runes →
Start
Doran's Blade + Health Potion 51% of games · 45% wins Other starts →
Spells
Flash + Teleport 72% of games · 48% wins Other spells →
Skill order
Boomerang Throw / Boulder TossQ Hyper / WallopW Hop / CrunchE
Max Boomerang Throw / Boulder Toss first 100% of games · 47% wins Skill orders →
When Gnar wins

Wins early, fades from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 51% wins over 69 games 51% Games that ended at 20–25′: 48% wins over 62 games 48% Games that ended at 25–30′: 45% wins over 75 games 45% Games that ended at 30–35′: 48% wins over 31 games 48% Games that ended at 35–40′: 36% wins over 14 games 36% 0′5′10′15′20′25′30′35′40′45′
Plated Steelcaps Trinity Force Black Cleaver Sterak's Gage Randuin's Omen
Ends before 25′50% wins51% of games · 131
Lasts 25′ or more45% wins47% of games · 120
Lanes

Watch out for Sylas

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Gnar games

First Baron: 84% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 84% +53
First tower 21% 67% +46
First Voidgrubs 32% 63% +31
First dragon 33% 59% +26
Rift Herald 40% 60% +21
First blood 42% 52% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Gnar plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.23 against 0.38 · −39%
Fewer solo kills a game1.5 against 1.9 · −24%
Fewer deaths a game4.6 against 5.3 · −13%
Less time spent dead5.3s against 6.1s a minute · −12%
More control wards a game1.26 against 1.12 · +12%

About average: minions, gold, damage, share of team damage.