Hwei
Strongest when games end at 20–25 minutes (60%). On average behind the lane opponent at 15 minutes (−151 gold).
- Win rate
- 48.3%
- ±5.7 · role avg 50.0%
- Tier
- C
- #49 of 75
- Pick rate
- 2.8%
- ban 0.5%
- Games
- 292
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Hwei mid wins 48.3% of 292 ranked games in KR, rank 49 of 75 mid champions (tier C). Most players finish Blackfire Torch first, at about 11:48.
What most Hwei players run
Ionian Boots of Lucidity 8:48 · 54% of games
Blackfire Torch 12:02 · 94% · 269 games
Hextech Rocketbelt 18:48 · 37% · 76 games
Liandry's Torment 25:30 · 33% · 14 games
Rabadon's Deathcap 29:24 · 9 of 29 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Twisted Fate, Yasuo
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 83% against 29%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer solo kills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: time spent dead, vision, deaths, kill participation, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Twisted Fate, Yasuo
Good into Akali, Galio, Yone
Behind at 15 against 6 of 9, still wins 3 of them
Fewer than 10 games (23)
About what you would expect
Against Syndra, Hwei is behind on gold at 15 minutes in 43% of games, and still wins 22% of those. When ahead, Hwei wins 67%.
About what you would expect
Against Viktor, Hwei is behind on gold at 15 minutes in 56% of games, and still wins 11% of those. When ahead, Hwei wins 100%.
Hwei does worse than expected here
Against Twisted Fate, Hwei is behind on gold at 15 minutes in 69% of games, and still wins 9% of those. When ahead, Hwei wins 40%.
Hwei does worse than expected here
Against Sylas, Hwei is ahead on gold at 15 minutes in 60% of games and wins 67% of those. When behind, Hwei wins 17%.
Hwei does better than expected here
Against Galio, Hwei is ahead on gold at 15 minutes in 67% of games and wins 60% of those. When behind, Hwei wins 60%.
Hwei does better than expected here
Against Yone, Hwei is behind on gold at 15 minutes in 64% of games, and still wins 56% of those. When ahead, Hwei wins 60%.
Hwei does better than expected here
Against Lissandra, Hwei is behind on gold at 15 minutes in 58% of games, and still wins 43% of those. When ahead, Hwei wins 60%.
Hwei does worse than expected here
Against Yasuo, Hwei is behind on gold at 15 minutes in 73% of games, and still wins 25% of those. When ahead, Hwei wins 67%.
Hwei does better than expected here
Against Akali, Hwei is ahead on gold at 15 minutes in 55% of games and wins 67% of those. When behind, Hwei wins 80%.
Enemies that cost Hwei games: Qiyana, Jinx, Thresh
Teammates that change Hwei's games
Dies about as often as most mid laners, and more of it is ganks
Before 14 minutes Hwei dies 2.2 times a game (average 2.3). 56% of those deaths involve the enemy jungler, against 52% for the average mid laner. 31% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 42% in your half of mid. Collapses: 51% in your half of mid. 1-v-1s: 67% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Hwei
Ganks come at 3:00–10:00, then every minute
Ward the river before 3:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Hwei; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their jungle, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in the bot-side river, loses them in your jungle

Before 14 minutes: 3.4 kills per death in their jungle against 0.2 in your half of mid. Overall 0.9 kills per death.
From 14 to 25 minutes: 2.1 kills per death in their half of mid against 0.6 in your half of bot lane. Overall 1.1 kills per death.
After 25 minutes: 1.5 kills per death in the bot-side river against 0.6 in your jungle. Overall 0.9 kills per death.