Master Yi
On average behind the lane opponent at 15 minutes (−2 gold), and still wins 65%.
- Win rate
- 65.2%
- ±19.5 · role avg 50.0%
- Tier
- B
- #13 of 44
- Pick rate
- 0.2%
- ban 1.7%
- Games
- 23
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Master Yi bot wins 65.2% of 23 ranked games in KR, rank 13 of 44 bot champions (tier B). Most players finish Titanic Hydra first, at about 10:54.
What most Master Yi players run
Titanic Hydra 11:01 · 100% · 23 games
The Collector 16:11 · 100% · 19 games
Plated Steelcaps 21:36 · 22% of games
Lord Dominik's Regards 23:00 · 6 of 12 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 88% against 0%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, fewer control wards
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: damage to towers, kill participation, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Master Yi's games
Dies less than most bot laners
Before 14 minutes Master Yi dies 2.4 times a game (average 2.8). 30% of those deaths involve the enemy jungler, against 39% for the average bot laner. 7% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 59% in your half of bot lane. Collapses: 60% in your half of bot lane. 1-v-1s: 100% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Master Yi
Ganks come at 2:00, 4:00 and 6:00
Ward the river before 2:00, 4:00 and 6:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Master Yi; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Where fights happen
Where fights happen

Before 14 minutes: 2.5 kills per death in their half of bot lane against 0.7 in your half of bot lane. Overall 1.8 kills per death.
From 14 to 25 minutes: 81 kills and 44 deaths.
After 25 minutes: 15 kills and 6 deaths.
Not enough games yet