Nocturne
On average behind the lane opponent at 15 minutes (−561 gold).
- Win rate
- 47.4%
- ±13.0 · role avg 50.0%
- Tier
- B
- #29 of 53
- Pick rate
- 0.9%
- ban 0.7%
- Games
- 57
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Nocturne jungle wins 47.4% of 57 ranked games in KR, rank 29 of 53 jungle champions (tier B). Most players finish Experimental Hexplate first, at about 10:18.
What most Nocturne players run
Experimental Hexplate 10:09 · 49% · 28 games
Plated Steelcaps 17:18 · 26% of games
Stridebreaker 19:31 · 100% · 16 games
Guardian Angel 26:24 · 4 of 23 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 78% against 26%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, less damage to towers
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: time spent dead, assists, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Nocturne's games
Dies about as often as most junglers
Before 14 minutes Nocturne dies 2.0 times a game (average 2.1). 70% of those deaths involve the enemy jungler, against 73% for the average jungler. 8% are fair 1-v-1s.
Killed by the enemy jungler in the top-side river, collapsed on in your half of bot lane

Enemy jungler: 18% in the top-side river. Collapses: 20% in your half of bot lane. 1-v-1s: 22% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Nocturne
Enemy jungler fights peak at 3:00–7:00, then every minute
Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their half of mid, loses them in the bot-side river
Where fights happen

Before 14 minutes: 2.4 kills per death in their half of bot lane against 1.1 in your half of bot lane. Overall 1.3 kills per death.
From 14 to 25 minutes: 2.0 kills per death in their half of mid against 0.4 in the bot-side river. Overall 0.9 kills per death.
After 25 minutes: 25 kills and 46 deaths.