Sivir
Strongest when games end at 20–25 minutes (51%). On average ahead of the lane opponent at 15 minutes (+193 gold).
- Win rate
- 47.9%
- ±7.7 · role avg 50.0%
- Tier
- C
- #28 of 39
- Pick rate
- 2.5%
- ban 1.1%
- Games
- 163
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Sivir bot wins 47.9% of 163 ranked games in KR, rank 28 of 39 bot champions (tier C). Most players finish Yun Tal Wildarrows first, at about 10:42.
What most Sivir players run
Yun Tal Wildarrows 10:39 · 72% · 114 games
Gluttonous Greaves 12:48 · 43% of games
Navori Flickerblade 16:21 · 79% · 77 games
Infinity Edge 22:18 · 68% · 36 games
Lord Dominik's Regards 27:12 · 58% · 11 games
Guardian Angel 29:18 · 8 of 17 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Tristana, Ezreal
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 78% against 35%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer solo kills, more assists
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: share of team damage, time spent dead, kill participation, damage, deaths, gold, vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Tristana, Ezreal
Good into Jhin, Kai'Sa
Ahead at 15 against 3 of 4, wins 1 of them
Fewer than 10 games (11)
Sivir does worse than expected here
Against Ezreal, Sivir is ahead on gold at 15 minutes in 46% of games and wins 58% of those. When behind, Sivir wins 21%.
Sivir does better than expected here
Against Kai'Sa, Sivir is behind on gold at 15 minutes in 43% of games, and still wins 40% of those. When ahead, Sivir wins 62%.
Sivir does better than expected here
Against Jhin, Sivir is ahead on gold at 15 minutes in 52% of games and wins 82% of those. When behind, Sivir wins 40%.
Sivir does worse than expected here
Against Tristana, Sivir is ahead on gold at 15 minutes in 50% of games and wins 29% of those. When behind, Sivir wins 14%.
Enemies that cost Sivir games: Lee Sin
Teammates that change Sivir's games
Dies about as often as most bot laners
Before 14 minutes Sivir dies 2.5 times a game (average 2.8). 39% of those deaths involve the enemy jungler, against 39% for the average bot laner. 15% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 60% in your half of bot lane. Collapses: 61% in your half of bot lane. 1-v-1s: 48% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Sivir
Ganks come at 2:00, 5:00 and 7:00–10:00, then every minute
Ward the river before 2:00, 5:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Sivir; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their jungle, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of mid

Before 14 minutes: 1.9 kills per death in their half of bot lane against 0.5 in your half of bot lane. Overall 1.0 kills per death.
From 14 to 25 minutes: 2.2 kills per death in their jungle against 0.3 in your half of bot lane. Overall 0.9 kills per death.
After 25 minutes: 2.8 kills per death in their half of mid against 0.3 in your half of mid. Overall 1.1 kills per death.