Smolder
Strongest when games end at 25–30 minutes (39%). On average behind the lane opponent at 15 minutes (−1040 gold).
- Win rate
- 43.0%
- ±10.9 · role avg 50.0%
- Tier
- D
- #35 of 39
- Pick rate
- 1.2%
- ban 0.1%
- Games
- 79
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Smolder bot wins 43.0% of 79 ranked games in KR, rank 35 of 39 bot champions (tier D). Most players finish Essence Reaver first, at about 12:00.
What most Smolder players run
Essence Reaver 12:01 · 90% · 69 games
Gluttonous Greaves 13:06 · 44% of games
Rapid Firecannon 18:07 · 41% · 24 games
Infinity Edge 24:26 · 100% · 14 games
Mortal Reminder 30:06 · 6 of 21 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Aphelios
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 79% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Less damage to towers, fewer solo kills
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: control wards, damage, minions, deaths, share of team damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Aphelios
Good into Jhin
Behind at 15 against 2 of 2, still wins 1 of them
Fewer than 10 games (8)
Smolder does better than expected here
Against Jhin, Smolder is behind on gold at 15 minutes in 83% of games, and still wins 47% of those. When ahead, Smolder wins 67%.
Smolder does worse than expected here
Against Aphelios, Smolder is behind on gold at 15 minutes in 92% of games, and still wins 9% of those. When ahead, Smolder wins 100%.
Enemies: nothing clear yet
Teammates that change Smolder's games
Dies about as often as most bot laners
Before 14 minutes Smolder dies 2.9 times a game (average 2.8). 32% of those deaths involve the enemy jungler, against 39% for the average bot laner. 15% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 59% in your half of bot lane. Collapses: 70% in your half of bot lane. 1-v-1s: 58% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Smolder
Ganks come at 2:00–4:00 and 7:00, then every minute
Ward the river before 2:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Smolder; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the bot-side river, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of mid
Where fights happen

Before 14 minutes: 1.6 kills per death in the bot-side river against 0.3 in your half of bot lane. Overall 0.6 kills per death.
From 14 to 25 minutes: 3.6 kills per death in their half of mid against 0.7 in your half of mid. Overall 1.2 kills per death.
After 25 minutes: 101 kills and 62 deaths.