Xin Zhao
Strongest when games end at 25–30 minutes (56%). On average behind the lane opponent at 15 minutes (−411 gold).
- Win rate
- 48.9%
- ±7.4 · role avg 50.0%
- Tier
- B
- #28 of 53
- Pick rate
- 2.7%
- ban 0.3%
- Games
- 176
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Xin Zhao jungle wins 48.9% of 176 ranked games in KR, rank 28 of 53 jungle champions (tier B). Most players finish Titanic Hydra first, at about 10:42.
What most Xin Zhao players run
Titanic Hydra 10:39 · 88% · 149 games
Plated Steelcaps 15:36 · 43% of games
Black Cleaver 17:57 · 95% · 105 games
Death's Dance 23:47 · 78% · 43 games
Maw of Malmortius 28:30 · 4 of 18 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Good into Lee Sin
Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 86% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, fewer solo kills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: control wards, minions, vision, share of team damage, kill participation, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
Good into Lee Sin
Behind at 15 against 2 of 3, still wins 1 of them
Fewer than 10 games (16)
Xin Zhao does better than expected here
Against Lee Sin, Xin Zhao is ahead on gold at 15 minutes in 50% of games and wins 70% of those. When behind, Xin Zhao wins 45%.
About what you would expect
Against Nidalee, Xin Zhao is behind on gold at 15 minutes in 50% of games, and still wins 20% of those. When ahead, Xin Zhao wins 60%.
Xin Zhao does better than expected here
Against Qiyana, Xin Zhao is behind on gold at 15 minutes in 90% of games, and still wins 44% of those. When ahead, Xin Zhao wins 100%.
Enemies that cost Xin Zhao games: Sylas, Yunara
Teammates that change Xin Zhao's games
Dies more than most junglers
Before 14 minutes Xin Zhao dies 2.3 times a game (average 2.1). 75% of those deaths involve the enemy jungler, against 73% for the average jungler. 8% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in their half of bot lane

Enemy jungler: 16% in your jungle. Collapses: 22% in their half of bot lane. 1-v-1s: 27% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Xin Zhao
Enemy jungler fights peak at 3:00, 6:00 and 8:00, then every minute
Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of mid, loses them in your jungle
Where fights happen

Before 14 minutes: 2.6 kills per death in their half of bot lane against 0.7 in your jungle. Overall 1.4 kills per death.
From 14 to 25 minutes: 1.6 kills per death in their half of mid against 0.4 in your jungle. Overall 1.0 kills per death.
After 25 minutes: 100 kills and 129 deaths.