Lissandra
Strongest when games end at 25–30 minutes (59%). On average ahead of the lane opponent at 15 minutes (+188 gold).
- Win rate
- 49.2%
- ±7.3 · role avg 50.0%
- Tier
- C
- #58 of 95
- Pick rate
- 0.9%
- ban 1.7%
- Games
- 181
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Lissandra top wins 49.2% of 181 ranked games, rank 58 of 95 top champions (tier C). Most players finish Blackfire Torch first, at about 11:54.
What most Lissandra players run
Sorcerer's Shoes 13:48 · 48% of games
Blackfire Torch 12:18 · 50% · 87 games
Imperial Mandate 18:30 · 37% · 28 games
Zhonya's Hourglass 26:30 · 41 of 90 games
Rabadon's Deathcap 34:24 · 6 of 21 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Yone, Malphite
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 29%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, more assists
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: minions, gold, deaths, share of team damage, damage, time spent dead.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Yone, Malphite
No clearly easy lane yet
Behind at 15 against 1 of 2, still wins 0 of them
Fewer than 10 games (23)
Lissandra does worse than expected here
Against Malphite, Lissandra is ahead on gold at 15 minutes in 79% of games and wins 36% of those. When behind, Lissandra wins 67%.
Lissandra does worse than expected here
Against Yone, Lissandra is behind on gold at 15 minutes in 46% of games, and still wins 17% of those. When ahead, Lissandra wins 29%.
Enemies that cost Lissandra games: Lee Sin
Teammates that change Lissandra's games
Dies less than most top laners
Before 14 minutes Lissandra dies 1.9 times a game (average 2.4). 42% of those deaths involve the enemy jungler, against 40% for the average top laner. 49% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 47% in your half of top lane. Collapses: 30% in your half of top lane. 1-v-1s: 68% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Lissandra
Ganks come at 2:00, 4:00 and 8:00, then every minute
Ward the river before 2:00, 4:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Lissandra; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of mid
Wins fights in your half of mid, loses them in the top-side river

Before 14 minutes: 1.5 kills per death in their half of top lane against 0.4 in your half of top lane. Overall 0.8 kills per death.
From 14 to 25 minutes: 1.4 kills per death in their jungle against 0.5 in your half of mid. Overall 0.8 kills per death.
After 25 minutes: 0.5 kills per death in your half of mid against 0.5 in the top-side river. Overall 0.6 kills per death.