Wincon
Top · 40 games

Lulu

Top · 1% of games Support · 99%

On average behind the lane opponent at 15 minutes (−146 gold).

Win rate
40.0%
±15.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 17.9%
Games
40
ranked solo/duo

Lulu top wins 40.0% of 40 ranked games. Most players finish Nashor's Tooth first, at about 12:54.

The build at a glance

What most Lulu players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 5:54 · 55% of games
Item 1 Nashor's Tooth 13:32 · 35% · 11 games
Item 2 · late game Hextech Rocketbelt 19:42 · 11 of 31 games
Item 3 · late game Morellonomicon 23:00 · 3 of 15 games
Runes
Electrocute · Domination + Sorcery 28% of games · 55% wins All runes →
Start
Doran's Ring + Health Potion 90% of games · 42% wins Other starts →
Spells
Flash + Ignite 83% of games · 48% wins Other spells →
Skill order
GlitterlanceQ Help, Pix!E WhimsyW
Max Glitterlance first 83% of games · 42% wins Skill orders →
When Lulu wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 29% wins over 7 games 29% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 40% wins over 15 games 40% Games that ended at 30–35′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Nashor's Tooth Hextech Rocketbelt Morellonomicon
Ends before 25′43% wins35% of games · 14
Lasts 25′ or more38% wins53% of games · 21
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Lulu games

First Baron: 77% against 22%

Win rate when the team took it firstwhen it didn't Gap
First Baron 22% 77% +55
First tower 20% 73% +53
First Voidgrubs 28% 60% +32
Rift Herald 30% 62% +32
First dragon 25% 50% +25
First blood 27% 48% +21

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lulu plays

More control wards, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game1.43 against 0.64 · +123%
Fewer multikills a game0.10 against 0.41 · −76%
More assists a game8.9 against 5.2 · +71%
Less damage to towers4286 against 8478 · −49%
Fewer solo kills a game1.5 against 2.1 · −29%