Miss Fortune
Strongest when games end at 30–35 minutes (60%). On average ahead of the lane opponent at 15 minutes (+173 gold).
- Win rate
- 50.8%
- ±4.6 · role avg 50.0%
- Tier
- B
- #25 of 52
- Pick rate
- 2.4%
- ban 0.1%
- Games
- 461
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Miss Fortune bot wins 50.8% of 461 ranked games, rank 25 of 52 bot champions (tier B). Most players finish Bloodthirster first, at about 11:48.
What most Miss Fortune players run
Bloodthirster 11:44 · 46% · 209 games
The Collector 17:26 · 73% · 134 games
Boots of Swiftness 14:30 · 37% of games
Infinity Edge 23:33 · 65% · 64 games
Lord Dominik's Regards 29:07 · 66% · 23 games
Rapid Firecannon 30:42 · 21 of 91 games
Guardian Angel 33:24 · 17 of 43 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Kai'Sa, Draven, Tristana
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 80% against 33%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, more multikills
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: kill participation, assists, gold, deaths, solo kills, share of team damage, damage, minions, time spent dead.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Kai'Sa, Draven, Tristana
Good into Yunara, Jhin
Ahead at 15 against 11 of 14, wins 7 of them
Fewer than 10 games (19)
Miss Fortune does better than expected here
Against Jhin, Miss Fortune is ahead on gold at 15 minutes in 57% of games and wins 71% of those. When behind, Miss Fortune wins 46%.
Miss Fortune does worse than expected here
Against Tristana, Miss Fortune is ahead on gold at 15 minutes in 56% of games and wins 60% of those. When behind, Miss Fortune wins 19%.
Miss Fortune does better than expected here
Against Yunara, Miss Fortune is ahead on gold at 15 minutes in 65% of games and wins 85% of those. When behind, Miss Fortune wins 18%.
About what you would expect
Against Aphelios, Miss Fortune is ahead on gold at 15 minutes in 68% of games and wins 68% of those. When behind, Miss Fortune wins 33%.
Miss Fortune does worse than expected here
Against Kai'Sa, Miss Fortune is ahead on gold at 15 minutes in 64% of games and wins 50% of those. When behind, Miss Fortune wins 30%.
About what you would expect
Against Caitlyn, Miss Fortune is behind on gold at 15 minutes in 50% of games, and still wins 45% of those. When ahead, Miss Fortune wins 64%.
About what you would expect
Against Lucian, Miss Fortune is ahead on gold at 15 minutes in 64% of games and wins 57% of those. When behind, Miss Fortune wins 38%.
About what you would expect
Against Jinx, Miss Fortune is ahead on gold at 15 minutes in 57% of games and wins 67% of those. When behind, Miss Fortune wins 22%.
Miss Fortune does worse than expected here
Against Ezreal, Miss Fortune is ahead on gold at 15 minutes in 56% of games and wins 70% of those. When behind, Miss Fortune wins 25%.
Miss Fortune does better than expected here
Against Xayah, Miss Fortune is ahead on gold at 15 minutes in 65% of games and wins 64% of those. When behind, Miss Fortune wins 17%.
Miss Fortune does worse than expected here
Against Draven, Miss Fortune is behind on gold at 15 minutes in 81% of games, and still wins 31% of those. When ahead, Miss Fortune wins 67%.
Miss Fortune does worse than expected here
Against Zeri, Miss Fortune is behind on gold at 15 minutes in 85% of games, and still wins 36% of those. When ahead, Miss Fortune wins 100%.
Miss Fortune does worse than expected here
Against Kog'Maw, Miss Fortune is ahead on gold at 15 minutes in 60% of games and wins 50% of those. When behind, Miss Fortune wins 25%.
About what you would expect
Against Kalista, Miss Fortune is ahead on gold at 15 minutes in 40% of games and wins 50% of those. When behind, Miss Fortune wins 50%.
Enemies that cost Miss Fortune games: Fiora, Qiyana, Ekko, Nautilus
Teammates that change Miss Fortune's games
Dies about as often as most bot laners
Before 14 minutes Miss Fortune dies 2.7 times a game (average 2.7). 34% of those deaths involve the enemy jungler, against 37% for the average bot laner. 15% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 48% in your half of bot lane. Collapses: 64% in your half of bot lane. 1-v-1s: 52% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Miss Fortune
Ganks come at 3:00 and 5:00–8:00, then every minute
Ward the river before 3:00 and 5:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Miss Fortune; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their jungle, loses them in your half of mid
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 1.9 kills per death in their half of bot lane against 0.5 in your half of bot lane. Overall 1.1 kills per death.
From 14 to 25 minutes: 3.5 kills per death in their jungle against 0.5 in your half of mid. Overall 1.4 kills per death.
After 25 minutes: 3.0 kills per death in their jungle against 1.2 in your half of mid. Overall 1.9 kills per death.