Evelynn
Strongest when games end at 30–35 minutes (60%). On average behind the lane opponent at 15 minutes (−155 gold), and still wins 53%.
- Win rate
- 53.3%
- ±7.6 · role avg 50.0%
- Tier
- A
- #11 of 64
- Pick rate
- 2.7%
- ban 1.2%
- Games
- 165
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Evelynn jungle wins 53.3% of 165 ranked games in NA, rank 11 of 64 jungle champions (tier A). Most players finish Lich Bane first, at about 11:24.
What most Evelynn players run
Lich Bane 11:43 · 98% · 158 games
Sorcerer's Shoes 12:24 · 81% of games
Rabadon's Deathcap 19:57 · 70% · 93 games
Void Staff 26:54 · 58% · 30 games
Banshee's Veil 32:36 · 8 of 30 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Good into Talon
Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 71% against 28%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Less damage to towers, more solo kills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: gold, damage, kill participation, share of team damage, deaths, time spent dead.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
Good into Talon
Behind at 15 against 2 of 2, still wins 2 of them
Fewer than 10 games (20)
About what you would expect
Against Kha'Zix, Evelynn is behind on gold at 15 minutes in 46% of games, and still wins 0% of those. When ahead, Evelynn wins 100%.
Evelynn does better than expected here
Against Talon, Evelynn is behind on gold at 15 minutes in 55% of games, and still wins 67% of those. When ahead, Evelynn wins 80%.
Enemies that cost Evelynn games: Janna
Teammates that change Evelynn's games
Dies about as often as most junglers
Before 14 minutes Evelynn dies 1.9 times a game (average 1.9). 66% of those deaths involve the enemy jungler, against 72% for the average jungler. 13% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in your half of bot lane

Enemy jungler: 21% in your jungle. Collapses: 21% in your half of bot lane. 1-v-1s: 23% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Evelynn
Enemy jungler fights peak at 3:00 and 8:00–10:00, then every minute
Wins fights in their half of mid, loses them in your jungle
Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 4.9 kills per death in their half of mid against 0.7 in your jungle. Overall 1.8 kills per death.
From 14 to 25 minutes: 4.1 kills per death in their half of bot lane against 0.8 in your jungle. Overall 1.6 kills per death.
After 25 minutes: 3.6 kills per death in their half of mid against 0.7 in your jungle. Overall 1.2 kills per death.