Wincon
Top · 26 games · NA

Vex

Top · 9% of games Mid · 86%

On average behind the lane opponent at 15 minutes (−32 gold).

Win rate
42.3%
±19.0 · role avg 50.0%
Tier
C
#62 of 85
Pick rate
0.3%
ban 1.3%
Games
26
ranked solo/duo

Vex top wins 42.3% of 26 ranked games in NA, rank 62 of 85 top champions (tier C). Most players finish Luden's Echo first, at about 11:24.

The build at a glance

What most Vex players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 11:16 · 87% · 20 games
Boots Sorcerer's Shoes 13:48 · 92% of games
Item 2 Stormsurge 20:24 · 56% · 10 games
Item 3 · late game Shadowflame 28:18 · 5 of 9 games
Runes
Dark Harvest · Domination + Sorcery 27% of games · 29% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 42% wins Other starts →
Spells
Flash + Ignite 81% of games · 33% wins Other spells →
Skill order
Mistral BoltQ Personal SpaceW Looming DarknessE
Max Mistral Bolt first 100% of games · 42% wins Skill orders →
When Vex wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 50% wins over 10 games 50% Games that ended at 30–35′: 40% wins over 10 games 40% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Stormsurge Shadowflame
Lasts 25′ or more45% wins77% of games · 20
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Vex games

First tower: 64% against 27%

Win rate when the team took it firstwhen it didn't Gap
First tower 27% 64% +37
First Baron 27% 64% +37
First blood 43% 42% −1
First dragon 43% 42% −1
First Voidgrubs 45% 40% −5
Rift Herald 45% 33% −12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Vex plays

More control wards, less damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game1.27 against 0.42 · +202%
Less damage to towers6399 against 8654 · −26%
More vision a minute1.00 against 0.81 · +23%
More time spent dead7.4s against 6.4s a minute · +15%
More deaths a game6.6 against 5.8 · +14%

About average: multikills, kill participation, share of team damage, damage.