Riven
Strongest when games end at 30–35 minutes (57%). On average ahead of the lane opponent at 15 minutes (+117 gold).
- Win rate
- 53.7%
- ±6.9 · role avg 50.0%
- Tier
- A
- #16 of 81
- Pick rate
- 1.1%
- ban 5.3%
- Games
- 203
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Riven mid wins 53.7% of 203 ranked games, rank 16 of 81 mid champions (tier A). Most players finish Axiom Arc first, at about 10:12.
What most Riven players run
Axiom Arc 10:21 · 36% · 71 games
Gluttonous Greaves 11:00 · 67% of games
Endless Hunger 17:28 · 66% · 42 games
Death's Dance 23:16 · 100% · 27 games
Lord Dominik's Regards 27:36 · 16 of 55 games
Guardian Angel 27:48 · 5 of 16 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Good into Akali, Locke
Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 89% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more damage to towers
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: minions, deaths, time spent dead.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
Good into Akali, Locke
Behind at 15 against 1 of 2, still wins 1 of them
Fewer than 10 games (28)
Riven does better than expected here
Against Locke, Riven is behind on gold at 15 minutes in 64% of games, and still wins 43% of those. When ahead, Riven wins 100%.
Riven does better than expected here
Against Akali, Riven is ahead on gold at 15 minutes in 80% of games and wins 88% of those. When behind, Riven wins 0%.
Enemies that cost Riven games: Jhin
Teammates that change Riven's games
Dies about as often as most mid laners
Before 14 minutes Riven dies 2.2 times a game (average 2.2). 49% of those deaths involve the enemy jungler, against 50% for the average mid laner. 35% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 25% in your half of mid. Collapses: 37% in your half of mid. 1-v-1s: 53% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Riven
Ganks come at 3:00, 6:00–8:00 and 9:00, then every minute
Ward the river before 3:00, 6:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Riven; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their jungle, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in their jungle, loses them in their half of top lane

Before 14 minutes: 2.2 kills per death in their jungle against 0.4 in your half of mid. Overall 1.2 kills per death.
From 14 to 25 minutes: 2.0 kills per death in their half of mid against 0.5 in your half of bot lane. Overall 1.2 kills per death.
After 25 minutes: 2.6 kills per death in their jungle against 1.1 in their half of top lane. Overall 1.5 kills per death.