Sett
Strongest when games end at 30–35 minutes (55%). On average behind the lane opponent at 15 minutes (−7 gold).
- Win rate
- 49.1%
- ±5.0 · role avg 50.0%
- Tier
- C
- #64 of 95
- Pick rate
- 2.0%
- ban 0.4%
- Games
- 377
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Sett top wins 49.1% of 377 ranked games, rank 64 of 95 top champions (tier C). Most players finish Stridebreaker first, at about 12:48.
What most Sett players run
Stridebreaker 12:47 · 92% · 328 games
Plated Steelcaps 13:18 · 44% of games
Black Cleaver 19:49 · 59% · 153 games
Overlord's Bloodmail 25:33 · 74% · 56 games
Sterak's Gage 29:18 · 23 of 50 games
Chempunk Chainsword 28:18 · 3 of 11 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Aatrox, Sion, Jayce
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 29%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more solo kills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: vision, damage, share of team damage, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Aatrox, Sion, Jayce
Good into Camille, Irelia, Yone
Behind at 15 against 8 of 11, still wins 4 of them
Fewer than 10 games (34)
About what you would expect
Against Darius, Sett is ahead on gold at 15 minutes in 53% of games and wins 50% of those. When behind, Sett wins 44%.
Sett does better than expected here
Against Irelia, Sett is ahead on gold at 15 minutes in 61% of games and wins 91% of those. When behind, Sett wins 0%.
Sett does better than expected here
Against Camille, Sett is behind on gold at 15 minutes in 60% of games, and still wins 44% of those. When ahead, Sett wins 100%.
Sett does worse than expected here
Against Aatrox, Sett is behind on gold at 15 minutes in 58% of games, and still wins 14% of those. When ahead, Sett wins 60%.
About what you would expect
Against Jax, Sett is behind on gold at 15 minutes in 45% of games, and still wins 40% of those. When ahead, Sett wins 50%.
Sett does better than expected here
Against Yone, Sett is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Sett wins 100%.
Sett does worse than expected here
Against Renekton, Sett is behind on gold at 15 minutes in 80% of games, and still wins 38% of those. When ahead, Sett wins 50%.
Sett does worse than expected here
Against Sion, Sett is behind on gold at 15 minutes in 60% of games, and still wins 17% of those. When ahead, Sett wins 75%.
About what you would expect
Against Olaf, Sett is ahead on gold at 15 minutes in 80% of games and wins 50% of those. When behind, Sett wins 50%.
Sett does better than expected here
Against K'Sante, Sett is behind on gold at 15 minutes in 80% of games, and still wins 50% of those. When ahead, Sett wins 100%.
Sett does worse than expected here
Against Jayce, Sett is behind on gold at 15 minutes in 67% of games, and still wins 17% of those. When ahead, Sett wins 100%.
Enemies that cost Sett games: Talon, Sylas, Jinx, Nautilus
Teammates that change Sett's games
Dies more than most top laners
Before 14 minutes Sett dies 2.8 times a game (average 2.4). 39% of those deaths involve the enemy jungler, against 40% for the average top laner. 52% are fair 1-v-1s.
Ganked in their half of top lane, collapsed on in your half of top lane

Ganks: 42% in their half of top lane. Collapses: 48% in your half of top lane. 1-v-1s: 47% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Sett
Ganks come at 3:00–6:00 and 7:00–10:00, then every minute
Ward the river before 3:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Sett; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their half of mid, loses them in the bot-side river

Before 14 minutes: 1.0 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 0.8 kills per death.
From 14 to 25 minutes: 1.7 kills per death in their half of mid against 0.5 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 1.6 kills per death in their half of mid against 0.6 in the bot-side river. Overall 1.0 kills per death.