Swain
Strongest when games end at 25–30 minutes (54%). On average behind the lane opponent at 15 minutes (−36 gold).
- Win rate
- 47.1%
- ±6.1 · role avg 50.0%
- Tier
- C
- #62 of 81
- Pick rate
- 1.4%
- ban 0.8%
- Games
- 259
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Swain mid wins 47.1% of 259 ranked games, rank 62 of 81 mid champions (tier C). Most players finish Rylai's Crystal Scepter first, at about 11:42.
What most Swain players run
Rylai's Crystal Scepter 11:24 · 40% · 98 games
Mercury's Treads 11:42 · 32% of games
Winter's Approach 16:48 · 24% · 18 games
Zhonya's Hourglass 25:18 · 40 of 118 games
Bloodletter's Curse 33:48 · 7 of 45 games
Jak'Sho, The Protean 38:12 · 3 of 8 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Ahri, Twisted Fate
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 84% against 26%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More assists, fewer control wards
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: minions, share of team damage, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Ahri, Twisted Fate
Good into Galio, Ekko, Sylas
Behind at 15 against 4 of 8, still wins 3 of them
Fewer than 10 games (23)
Swain does better than expected here
Against Sylas, Swain is ahead on gold at 15 minutes in 44% of games and wins 88% of those. When behind, Swain wins 40%.
Swain does worse than expected here
Against Twisted Fate, Swain is ahead on gold at 15 minutes in 50% of games and wins 38% of those. When behind, Swain wins 38%.
Swain does better than expected here
Against Syndra, Swain is behind on gold at 15 minutes in 64% of games, and still wins 67% of those. When ahead, Swain wins 40%.
Swain does better than expected here
Against Galio, Swain is ahead on gold at 15 minutes in 79% of games and wins 73% of those. When behind, Swain wins 67%.
About what you would expect
Against Viktor, Swain is ahead on gold at 15 minutes in 50% of games and wins 50% of those. When behind, Swain wins 50%.
Swain does better than expected here
Against Yasuo, Swain is behind on gold at 15 minutes in 70% of games, and still wins 43% of those. When ahead, Swain wins 67%.
Swain does better than expected here
Against Ekko, Swain is behind on gold at 15 minutes in 50% of games, and still wins 40% of those. When ahead, Swain wins 80%.
Swain does worse than expected here
Against Ahri, Swain is behind on gold at 15 minutes in 80% of games, and still wins 25% of those. When ahead, Swain wins 50%.
Enemies that cost Swain games: Lee Sin, Nautilus
Teammates that change Swain's games
Dies about as often as most mid laners
Before 14 minutes Swain dies 2.2 times a game (average 2.2). 52% of those deaths involve the enemy jungler, against 50% for the average mid laner. 29% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 33% in your half of mid. Collapses: 34% in your half of mid. 1-v-1s: 67% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Swain
Ganks come at 3:00, 6:00 and 8:00–10:00, then every minute
Ward the river before 3:00, 6:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Swain; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their jungle, loses them in your half of mid
Wins fights in their jungle, loses them in your jungle
Wins fights in their jungle, loses them in your jungle

Before 14 minutes: 2.6 kills per death in their jungle against 0.4 in your half of mid. Overall 1.0 kills per death.
From 14 to 25 minutes: 2.0 kills per death in their jungle against 0.6 in your jungle. Overall 1.1 kills per death.
After 25 minutes: 1.8 kills per death in their jungle against 0.4 in your jungle. Overall 0.8 kills per death.