Wincon
Mid · 22 games

Udyr

Mid · 3% of games Jungle · 66%Top · 29%

On average behind the lane opponent at 15 minutes (−279 gold), and still wins 55%.

Win rate
54.5%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.3%
Games
22
ranked solo/duo

Udyr mid wins 54.5% of 22 ranked games. Most players finish Malignance first, at about 10:18.

The build at a glance

What most Udyr players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Malignance 10:18 · 8 of 22 games
Boots Mercury's Treads 7:48 · 32% of games
Item 2 · late game Winter's Approach 18:36 · 3 of 19 games
Runes
Grasp of the Undying · Resolve + Inspiration 14% of games · 67% wins All runes →
Start
Doran's Ring + Health Potion 73% of games · 69% wins Other starts →
Spells
Flash + Teleport 45% of games · 60% wins Other spells →
Skill order
Iron MantleW Blazing StampedeE Wilding ClawQ
Max Iron Mantle first 59% of games · 69% wins Skill orders →
When Udyr wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 40% wins over 10 games 40% 0′5′10′15′20′25′30′35′40′45′
Malignance Mercury's Treads Winter's Approach
Lasts 25′ or more40% wins45% of games · 10
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Udyr games

First Baron: 90% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 90% +65
First blood 50% 60% +10
First dragon 50% 60% +10
First Voidgrubs 50% 60% +10
Rift Herald 50% 60% +10
First tower 55% 55% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Udyr plays

Fewer solo kills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer solo kills a game0.7 against 1.8 · −59%
Fewer control wards a game0.41 against 0.98 · −58%
More damage to towers8582 against 6826 · +26%
Less damage a minute663 against 840 · −21%
Less share of team damage20% against 24% · −17%

About average: minions, vision.