- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Varus top wins 46.0% of 250 ranked games, rank 86 of 95 top champions (tier D). Most players finish Experimental Hexplate first, at about 11:54.
What most Varus players run
Plated Steelcaps 7:48 · 50% of games
Experimental Hexplate 12:19 · 45% · 102 games
Dusk and Dawn 19:18 · 59% · 47 games
Zhonya's Hourglass 24:54 · 61% · 11 games
Riftmaker 28:30 · 5 of 29 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for K'Sante
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 81% against 23%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, more multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: solo kills, share of team damage, kill participation, damage, gold, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for K'Sante
Good into Yone, Jayce
Ahead at 15 against 3 of 5, wins 2 of them
Fewer than 10 games (26)
Varus does better than expected here
Against Jayce, Varus is behind on gold at 15 minutes in 50% of games, and still wins 43% of those. When ahead, Varus wins 57%.
Varus does worse than expected here
Against K'Sante, Varus is ahead on gold at 15 minutes in 57% of games and wins 50% of those. When behind, Varus wins 0%.
Varus does better than expected here
Against Ambessa, Varus is ahead on gold at 15 minutes in 83% of games and wins 50% of those. When behind, Varus wins 50%.
Varus does better than expected here
Against Yone, Varus is behind on gold at 15 minutes in 67% of games, and still wins 83% of those. When ahead, Varus wins 33%.
Varus does better than expected here
Against Jax, Varus is ahead on gold at 15 minutes in 60% of games and wins 50% of those. When behind, Varus wins 50%.
Enemies that cost Varus games: Hecarim, Jhin, Lulu
Teammates that change Varus's games
Dies more than most top laners, and more of it is ganks
Before 14 minutes Varus dies 3.0 times a game (average 2.4). 47% of those deaths involve the enemy jungler, against 40% for the average top laner. 43% are fair 1-v-1s.
Ganked in your half of top lane, collapsed on in their half of top lane

Ganks: 51% in your half of top lane. Collapses: 45% in their half of top lane. 1-v-1s: 53% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Varus
Ganks come at 2:00, 4:00 and 8:00–10:00, then every minute
Ward the river before 2:00, 4:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Varus; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in your jungle, loses them in your half of top lane
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 1.0 kills per death in their half of top lane against 0.4 in your half of top lane. Overall 0.7 kills per death.
From 14 to 25 minutes: 1.3 kills per death in your jungle against 0.5 in your half of top lane. Overall 1.0 kills per death.
After 25 minutes: 1.9 kills per death in their half of mid against 0.5 in your jungle. Overall 1.0 kills per death.