Veigar
Strongest when games end at 25–30 minutes (53%). On average behind the lane opponent at 15 minutes (−293 gold).
- Win rate
- 49.3%
- ±5.9 · role avg 50.0%
- Tier
- B
- #43 of 81
- Pick rate
- 1.5%
- ban 0.2%
- Games
- 280
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Veigar mid wins 49.3% of 280 ranked games, rank 43 of 81 mid champions (tier B). Most players finish Rod of Ages first, at about 10:18.
What most Veigar players run
Rod of Ages 10:30 · 54% · 145 games
Sorcerer's Shoes 12:42 · 41% of games
Archangel's Staff 18:11 · 35% · 45 games
Rabadon's Deathcap 25:10 · 83% · 20 games
Cryptbloom 29:06 · 18 of 75 games
Banshee's Veil 32:30 · 7 of 23 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Ahri, Locke, Twisted Fate
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 77% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer solo kills, fewer control wards
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: kill participation, vision, damage to towers, share of team damage, gold, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Ahri, Locke, Twisted Fate
Good into Akali, Yone
Behind at 15 against 8 of 8, still wins 3 of them
Fewer than 10 games (26)
Veigar does worse than expected here
Against Ahri, Veigar is behind on gold at 15 minutes in 47% of games, and still wins 0% of those. When ahead, Veigar wins 50%.
Veigar does better than expected here
Against Yone, Veigar is behind on gold at 15 minutes in 59% of games, and still wins 30% of those. When ahead, Veigar wins 86%.
Veigar does worse than expected here
Against Locke, Veigar is behind on gold at 15 minutes in 76% of games, and still wins 31% of those. When ahead, Veigar wins 50%.
Veigar does better than expected here
Against Syndra, Veigar is behind on gold at 15 minutes in 67% of games, and still wins 63% of those. When ahead, Veigar wins 25%.
Veigar does worse than expected here
Against Viktor, Veigar is behind on gold at 15 minutes in 73% of games, and still wins 25% of those. When ahead, Veigar wins 100%.
Veigar does worse than expected here
Against Twisted Fate, Veigar is behind on gold at 15 minutes in 73% of games, and still wins 25% of those. When ahead, Veigar wins 67%.
Veigar does better than expected here
Against Akali, Veigar is behind on gold at 15 minutes in 45% of games, and still wins 80% of those. When ahead, Veigar wins 100%.
Veigar does worse than expected here
Against Lissandra, Veigar is behind on gold at 15 minutes in 60% of games, and still wins 17% of those. When ahead, Veigar wins 75%.
Enemies that cost Veigar games: Yunara
Teammates that change Veigar's games
Dies less than most mid laners
Before 14 minutes Veigar dies 1.9 times a game (average 2.2). 48% of those deaths involve the enemy jungler, against 50% for the average mid laner. 29% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 47% in your half of mid. Collapses: 42% in your half of mid. 1-v-1s: 75% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Veigar
Ganks come at 3:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Veigar; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their jungle, loses them in your half of mid
Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in the bot-side river, loses them in your half of mid

Before 14 minutes: 2.6 kills per death in their jungle against 0.3 in your half of mid. Overall 1.0 kills per death.
From 14 to 25 minutes: 2.6 kills per death in their half of bot lane against 0.5 in your half of bot lane. Overall 1.3 kills per death.
After 25 minutes: 3.6 kills per death in the bot-side river against 1.0 in your half of mid. Overall 2.0 kills per death.