Warwick
Strongest when games end at 15–20 minutes (63%). On average behind the lane opponent at 15 minutes (−57 gold), and still wins 54%.
- Win rate
- 53.7%
- ±5.5 · role avg 50.0%
- Tier
- S
- #5 of 95
- Pick rate
- 1.6%
- ban 0.3%
- Games
- 313
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Warwick top wins 53.7% of 313 ranked games, rank 5 of 95 top champions (tier S). Most players finish Blade of The Ruined King first, at about 11:30.
What most Warwick players run
Blade of The Ruined King 11:46 · 40% · 122 games
Plated Steelcaps 15:30 · 50% of games
Death's Dance 19:49 · 41% · 35 games
Maw of Malmortius 25:54 · 79% · 11 games
Spirit Visage 30:48 · 7 of 36 games
Terminus 36:12 · 4 of 9 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Ambessa, Yone
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 84% against 32%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more solo kills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: damage to towers, kill participation, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Ambessa, Yone
Good into Jax, Jayce, K'Sante
Behind at 15 against 5 of 8, still wins 5 of them
Fewer than 10 games (33)
Warwick does better than expected here
Against K'Sante, Warwick is behind on gold at 15 minutes in 55% of games, and still wins 42% of those. When ahead, Warwick wins 90%.
Warwick does better than expected here
Against Camille, Warwick is ahead on gold at 15 minutes in 47% of games and wins 67% of those. When behind, Warwick wins 50%.
Warwick does better than expected here
Against Jayce, Warwick is behind on gold at 15 minutes in 50% of games, and still wins 57% of those. When ahead, Warwick wins 71%.
Warwick does better than expected here
Against Jax, Warwick is behind on gold at 15 minutes in 64% of games, and still wins 78% of those. When ahead, Warwick wins 80%.
Warwick does worse than expected here
Against Ambessa, Warwick is ahead on gold at 15 minutes in 50% of games and wins 33% of those. When behind, Warwick wins 33%.
About what you would expect
Against Fiora, Warwick is behind on gold at 15 minutes in 64% of games, and still wins 57% of those. When ahead, Warwick wins 50%.
Warwick does worse than expected here
Against Yone, Warwick is ahead on gold at 15 minutes in 70% of games and wins 29% of those. When behind, Warwick wins 33%.
About what you would expect
Against Gangplank, Warwick is behind on gold at 15 minutes in 60% of games, and still wins 67% of those. When ahead, Warwick wins 25%.
Enemies that cost Warwick games: Qiyana, Viktor, Jhin, Bard
Teammates that change Warwick's games
Dies more than most top laners
Before 14 minutes Warwick dies 3.0 times a game (average 2.4). 37% of those deaths involve the enemy jungler, against 40% for the average top laner. 51% are fair 1-v-1s.
Ganks and collapses both hit their half of top lane

Ganks: 41% in their half of top lane. Collapses: 38% in their half of top lane. 1-v-1s: 52% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Warwick
Ganks come at 3:00–5:00, 6:00 and 8:00–10:00, then every minute
Ward the river before 3:00, 6:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Warwick; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their half of mid, loses them in the bot-side river

Before 14 minutes: 1.0 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 1.9 kills per death in their half of mid against 0.6 in your half of top lane. Overall 1.0 kills per death.
After 25 minutes: 1.6 kills per death in their half of mid against 0.5 in the bot-side river. Overall 0.8 kills per death.