Yorick
Strongest when games end at 20–25 minutes (58%). On average ahead of the lane opponent at 15 minutes (+142 gold).
- Win rate
- 51.1%
- ±5.2 · role avg 50.0%
- Tier
- B
- #31 of 95
- Pick rate
- 1.9%
- ban 2.9%
- Games
- 356
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Yorick top wins 51.1% of 356 ranked games, rank 31 of 95 top champions (tier B). Most players finish Trinity Force first, at about 13:18.
What most Yorick players run
Plated Steelcaps 11:54 · 61% of games
Trinity Force 13:26 · 68% · 222 games
Spear of Shojin 20:47 · 50% · 80 games
Jak'Sho, The Protean 27:30 · 39% · 11 games
Spirit Visage 29:36 · 6 of 59 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Ambessa, Fiora, K'Sante
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 84% against 32%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, fewer multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: share of team damage, vision, gold, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Ambessa, Fiora, K'Sante
Good into Pantheon, Jayce
Ahead at 15 against 4 of 6, wins 2 of them
Fewer than 10 games (33)
Yorick does better than expected here
Against Jayce, Yorick is ahead on gold at 15 minutes in 49% of games and wins 65% of those. When behind, Yorick wins 63%.
About what you would expect
Against Jax, Yorick is ahead on gold at 15 minutes in 85% of games and wins 55% of those. When behind, Yorick wins 50%.
Yorick does worse than expected here
Against Fiora, Yorick is ahead on gold at 15 minutes in 42% of games and wins 20% of those. When behind, Yorick wins 43%.
Yorick does worse than expected here
Against Ambessa, Yorick is behind on gold at 15 minutes in 55% of games, and still wins 33% of those. When ahead, Yorick wins 40%.
Yorick does worse than expected here
Against K'Sante, Yorick is ahead on gold at 15 minutes in 60% of games and wins 50% of those. When behind, Yorick wins 25%.
Yorick does better than expected here
Against Pantheon, Yorick is behind on gold at 15 minutes in 60% of games, and still wins 67% of those. When ahead, Yorick wins 100%.
Enemies that cost Yorick games: Qiyana, Locke, Jinx, Thresh
Teammates that change Yorick's games
Dies less than most top laners, but more of it is ganks
Before 14 minutes Yorick dies 1.9 times a game (average 2.4). 46% of those deaths involve the enemy jungler, against 40% for the average top laner. 45% are fair 1-v-1s.
Ganked in your half of top lane, collapsed on in their half of top lane

Ganks: 50% in your half of top lane. Collapses: 39% in their half of top lane. 1-v-1s: 67% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Yorick
Ganks come at 3:00, 5:00 and 7:00–10:00, then every minute
Ward the river before 3:00, 5:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Yorick; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of top lane
Wins fights in your jungle, loses them in your half of bot lane

Before 14 minutes: 1.4 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 1.6 kills per death in their jungle against 0.5 in your half of top lane. Overall 0.8 kills per death.
After 25 minutes: 0.9 kills per death in your jungle against 0.6 in your half of bot lane. Overall 0.7 kills per death.