Ziggs
Strongest when games end at 15–20 minutes (65%). On average ahead of the lane opponent at 15 minutes (+77 gold).
- Win rate
- 56.9%
- ±4.9 · role avg 50.0%
- Tier
- S+
- #1 of 52
- Pick rate
- 2.1%
- ban 0.4%
- Games
- 399
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Ziggs bot wins 56.9% of 399 ranked games, rank 1 of 52 bot champions (tier S+). Most players finish Luden's Echo first, at about 10:42.
What most Ziggs players run
Luden's Echo 10:41 · 78% · 311 games
Sorcerer's Shoes 13:24 · 89% of games
Shadowflame 18:04 · 74% · 205 games
Rabadon's Deathcap 24:29 · 59% · 77 games
Void Staff 28:41 · 60% · 18 games
Horizon Focus 33:06 · 5 of 33 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Viktor, Lucian, Aphelios
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 86% against 38%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, fewer multikills
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: share of team damage, gold, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Viktor, Lucian, Aphelios
Good into Draven, Jinx, Sivir
Ahead at 15 against 7 of 13, wins 7 of them
Fewer than 10 games (19)
Ziggs does better than expected here
Against Jhin, Ziggs is ahead on gold at 15 minutes in 55% of games and wins 73% of those. When behind, Ziggs wins 50%.
About what you would expect
Against Caitlyn, Ziggs is ahead on gold at 15 minutes in 61% of games and wins 70% of those. When behind, Ziggs wins 38%.
About what you would expect
Against Tristana, Ziggs is behind on gold at 15 minutes in 45% of games, and still wins 33% of those. When ahead, Ziggs wins 72%.
Ziggs does worse than expected here
Against Ezreal, Ziggs is ahead on gold at 15 minutes in 78% of games and wins 67% of those. When behind, Ziggs wins 20%.
Ziggs does worse than expected here
Against Kai'Sa, Ziggs is ahead on gold at 15 minutes in 55% of games and wins 58% of those. When behind, Ziggs wins 50%.
Ziggs does better than expected here
Against Yunara, Ziggs is ahead on gold at 15 minutes in 53% of games and wins 89% of those. When behind, Ziggs wins 38%.
Ziggs does better than expected here
Against Sivir, Ziggs is behind on gold at 15 minutes in 56% of games, and still wins 78% of those. When ahead, Ziggs wins 57%.
Ziggs does better than expected here
Against Draven, Ziggs is behind on gold at 15 minutes in 75% of games, and still wins 75% of those. When ahead, Ziggs wins 100%.
Ziggs does worse than expected here
Against Aphelios, Ziggs is ahead on gold at 15 minutes in 80% of games and wins 50% of those. When behind, Ziggs wins 67%.
Ziggs does worse than expected here
Against Lucian, Ziggs is behind on gold at 15 minutes in 38% of games, and still wins 60% of those. When ahead, Ziggs wins 38%.
Ziggs does better than expected here
Against Jinx, Ziggs is ahead on gold at 15 minutes in 54% of games and wins 86% of those. When behind, Ziggs wins 50%.
Ziggs does worse than expected here
Against Viktor, Ziggs is behind on gold at 15 minutes in 50% of games, and still wins 33% of those. When ahead, Ziggs wins 50%.
About what you would expect
Against Kalista, Ziggs is behind on gold at 15 minutes in 58% of games, and still wins 43% of those. When ahead, Ziggs wins 80%.
Enemies that cost Ziggs games: Malphite, Cho'Gath, Twisted Fate, Camille
Teammates that change Ziggs's games
Dies less than most bot laners
Before 14 minutes Ziggs dies 2.1 times a game (average 2.7). 39% of those deaths involve the enemy jungler, against 37% for the average bot laner. 15% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 57% in your half of bot lane. Collapses: 69% in your half of bot lane. 1-v-1s: 53% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Ziggs
Ganks come at 3:00, 5:00 and 8:00–10:00, then every minute
Ward the river before 3:00, 5:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Ziggs; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the bot-side river, loses them in your half of bot lane
Wins fights in their jungle, loses them in your half of mid
Wins fights in their jungle, loses them in your jungle

Before 14 minutes: 2.2 kills per death in the bot-side river against 0.5 in your half of bot lane. Overall 1.0 kills per death.
From 14 to 25 minutes: 2.1 kills per death in their jungle against 0.3 in your half of mid. Overall 1.0 kills per death.
After 25 minutes: 2.1 kills per death in their jungle against 0.6 in your jungle. Overall 1.1 kills per death.