Wincon
Mid · 21 games

Aatrox

Mid · 2% of games Jungle · 22%Top · 75%

On average ahead of the lane opponent at 15 minutes (+266 gold).

Win rate
23.8%
±18.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 2.4%
Games
21
ranked solo/duo

Aatrox mid wins 23.8% of 21 ranked games. Most players finish Eclipse first, at about 11:12.

The build at a glance

What most Aatrox players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Eclipse 11:12 · 6 of 21 games
Boots Plated Steelcaps 14:18 · 43% of games
Item 2 · late game Edge of Night 18:54 · 4 of 20 games
Item 3 · late game Death's Dance 27:00 · 7 of 15 games
Runes
Conqueror · Precision + Resolve 19% of games · 25% wins All runes →
Start
Doran's Blade + Health Potion 52% of games · 36% wins Other starts →
Spells
Flash + Ignite 76% of games · 19% wins Other spells →
Skill order
The Darkin BladeQ Umbral DashE Infernal ChainsW
Max The Darkin Blade first 100% of games · 24% wins Skill orders →
When Aatrox wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 33% wins over 9 games 33% Games that ended at 30–35′: 0% wins over 6 games 0% 0′5′10′15′20′25′30′35′40′45′
Eclipse Plated Steelcaps Edge of Night Death's Dance
Lasts 25′ or more20% wins71% of games · 15
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Aatrox games

First tower: 40% against 9%

Win rate when the team took it firstwhen it didn't Gap
First tower 9% 40% +31
First dragon 10% 36% +26
First Voidgrubs 13% 31% +18
First Baron 17% 33% +17
Rift Herald 20% 27% +7
First blood 40% 9% −31

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Aatrox plays

More deaths, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More deaths a game7.1 against 5.5 · +30%
Fewer control wards a game0.81 against 1.01 · −20%
More time spent dead7.2s against 6.0s a minute · +19%
More assists a game7.2 against 6.2 · +18%
More vision a minute0.88 against 0.76 · +16%

About average: minions, gold, multikills, share of team damage, damage, solo kills.