Wincon
Support · 21 games

Ahri

Support · 1% of games Top · 5%Mid · 92%Bot · 3%

On average ahead of the lane opponent at 15 minutes (+28 gold).

Win rate
42.9%
±21.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.7%
Games
21
ranked solo/duo

Ahri support wins 42.9% of 21 ranked games. Most players finish Malignance first, at about 14:00.

The build at a glance

What most Ahri players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 14:06 · 77% · 10 games
Boots Ionian Boots of Lucidity 9:54 · 52% of games
Item 2 · late game Shadowflame 22:36 · 4 of 14 games
Runes
Electrocute · Domination + Sorcery 14% of games · 67% wins All runes →
Start
Health Potion 100% of games · 43% wins Other starts →
Spells
Flash + Ignite 86% of games · 39% wins Other spells →
Skill order
Orb of DeceptionQ CharmE Fox-FireW
Max Orb of Deception first 57% of games · 58% wins Skill orders →
When Ahri wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 20% wins over 10 games 20% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Shadowflame
Ends before 25′57% wins33% of games · 7
Lasts 25′ or more20% wins48% of games · 10
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Ahri games

Rift Herald: 78% against 17%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 17% 78% +61
First Baron 27% 83% +57
First tower 13% 62% +49
First dragon 33% 50% +17
First Voidgrubs 43% 43% ±0
First blood 50% 20% −30

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ahri plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.38 against 0.09 · +322%
More solo kills a game0.5 against 0.2 · +136%
More minions a minute1.8 against 1.1 · +62%
More damage a minute548 against 363 · +51%
More share of team damage15% against 10% · +47%