- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Ahri top wins 58.4% of 89 ranked games, rank 10 of 95 top champions (tier A). Most players finish Blackfire Torch first, at about 12:12.
What most Ahri players run
Ionian Boots of Lucidity 10:36 · 63% of games
Blackfire Torch 11:59 · 51% · 45 games
Lich Bane 18:22 · 37% · 13 games
Zhonya's Hourglass 27:00 · 17 of 53 games
Rabadon's Deathcap 28:42 · 5 of 15 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 35%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, more assists
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: vision, minions, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Ahri's games
Dies less than most top laners
Before 14 minutes Ahri dies 2.1 times a game (average 2.4). 32% of those deaths involve the enemy jungler, against 40% for the average top laner. 55% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 44% in your half of top lane. Collapses: 58% in your half of top lane. 1-v-1s: 67% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Ahri
Ganks come at 3:00–5:00 and 8:00
Ward the river before 3:00 and 8:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Ahri; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of mid
Where fights happen

Before 14 minutes: 2.0 kills per death in their half of top lane against 0.4 in your half of top lane. Overall 1.1 kills per death.
From 14 to 25 minutes: 2.8 kills per death in their jungle against 0.4 in your half of mid. Overall 1.4 kills per death.
After 25 minutes: 102 kills and 85 deaths.