Wincon
Top · 26 games

AlistarTop build & runes

Top · 0% of games Support · 99%

On average behind the lane opponent at 15 minutes (−1284 gold).

Win rate
42.3%
±19.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 3.3%
Games
26
ranked solo/duo

Alistar top wins 42.3% of 26 ranked games. Most players finish Imperial Mandate first, at about 12:36.

The build at a glance

What most Alistar players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Imperial Mandate 12:48 · 59% · 10 games
Boots Ionian Boots of Lucidity 10:54 · 58% of games
Item 2 · late game Hollow Radiance 21:36 · 3 of 18 games
Runes
Aftershock · Resolve + Sorcery 12% of games · 0% wins All runes →
Start
Doran's Ring + Health Potion 62% of games · 50% wins Other starts →
Spells
Flash + Teleport 46% of games · 42% wins Other spells →
Skill order
HeadbuttW PulverizeQ TrampleE
Max Headbutt first 69% of games · 44% wins Skill orders →
When Alistar wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 40% wins over 10 games 40% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Imperial Mandate Ionian Boots of Lucidity Hollow Radiance
Lasts 25′ or more47% wins65% of games · 17
Lanes

No clear counters yet

Points above or below Alistar's own win rate (42.3%). Every opponent, minute by minute →
What wins Alistar games

First Baron: 78% against 24%

Win rate when the team took it firstwhen it didn't Gap
First Baron 24% 78% +54
First tower 25% 70% +45
First dragon 23% 62% +38
Rift Herald 38% 50% +13
First Voidgrubs 38% 46% +8
First blood 40% 44% +4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Alistar plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.15 against 0.41 · −63%
Fewer solo kills a game0.8 against 2.2 · −63%
More assists a game8.5 against 5.2 · +63%
Less damage to towers3549 against 8585 · −59%
Fewer control wards a game0.38 against 0.60 · −37%

About average: kill participation.