Wincon
Mid · 25 games

ApheliosMid build & runes

Mid · 0% of games Bot · 99%

On average behind the lane opponent at 15 minutes (−504 gold).

Win rate
48.0%
±19.6 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 3.5%
Games
25
ranked solo/duo

Aphelios mid wins 48.0% of 25 ranked games. Most players finish The Collector first, at about 11:36.

The build at a glance

What most Aphelios players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Gluttonous Greaves 12:00 · 48% of games
Item 1 The Collector 12:11 · 43% · 10 games
Item 2 · late game Infinity Edge 19:30 · 6 of 18 games
Item 3 · late game Lord Dominik's Regards 28:18 · 4 of 14 games
Runes
Press the Attack · Precision + Inspiration 8% of games · 50% wins All runes →
Start
Doran's Bow + Health Potion 52% of games · 54% wins Other starts →
Spells
Flash + Barrier 44% of games · 45% wins Other spells →
Skill order
Weapon AbilitesQ Weapon Queue SystemE PhaseW
Max Weapon Abilites first 72% of games · 50% wins Skill orders →
When Aphelios wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 70% wins over 10 games 70% 0′5′10′15′20′25′30′35′40′45′
Gluttonous Greaves The Collector Infinity Edge Lord Dominik's Regards
Lasts 25′ or more70% wins40% of games · 10
Lanes

No clear counters yet

Points above or below Aphelios's own win rate (48.0%). Every opponent, minute by minute →
What wins Aphelios games

First Baron: 78% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 78% +47
First tower 31% 67% +36
First Voidgrubs 38% 67% +29
First dragon 44% 50% +6
First blood 45% 50% +5
Rift Herald 50% 44% −6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Aphelios plays

Fewer control wards, more damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.44 against 0.98 · −55%
More damage to towers9448 against 6831 · +38%
Fewer assists a game3.9 against 6.2 · −37%
Less kill participation35% against 44% · −22%
More deaths a game6.8 against 5.6 · +21%

About average: minions, gold.