Wincon
Top · 20 games

Bel'VethTop build & runes

Top · 1% of games Jungle · 99%

On average behind the lane opponent at 15 minutes (−1619 gold).

Win rate
40.0%
±21.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 6.8%
Games
20
ranked solo/duo

Bel'Veth top wins 40.0% of 20 ranked games. Most players finish Kraken Slayer first, at about 13:18.

The build at a glance

What most Bel'Veth players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Kraken Slayer 13:24 · 100% · 10 games
Boots Plated Steelcaps 16:06 · 25% of games
Item 2 · late game Navori Flickerblade 21:12 · 7 of 14 games
Runes
Lethal Tempo · Precision + Inspiration 20% of games · 75% wins All runes →
Start
Doran's Ring + Health Potion 50% of games · 40% wins Other starts →
Spells
Flash + Teleport 50% of games · 30% wins Other spells →
Skill order
Above and BelowW Void SurgeQ Royal MaelstromE
Max Above and Below first 55% of games · 36% wins Skill orders →
When Bel'Veth wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 17% wins over 6 games 17% Games that ended at 25–30′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Kraken Slayer Plated Steelcaps Navori Flickerblade
Ends before 25′17% wins30% of games · 6
Lasts 25′ or more57% wins35% of games · 7
Lanes

No clear counters yet

Points above or below Bel'Veth's own win rate (40.0%). Every opponent, minute by minute →
What wins Bel'Veth games

First Baron: 100% against 8%

Win rate when the team took it firstwhen it didn't Gap
First Baron 8% 100% +92
Rift Herald 23% 71% +48
First Voidgrubs 33% 45% +12
First blood 40% 40% ±0
First dragon 42% 38% −4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Bel'Veth plays

Fewer solo kills, less damage

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer solo kills a game0.6 against 2.2 · −73%
Less damage a minute443 against 783 · −43%
Less share of team damage14% against 22% · −38%
Fewer multikills a game0.30 against 0.42 · −29%
Less kill participation26% against 36% · −27%

About average: gold, deaths, time spent dead, minions.