Wincon
Mid · 23 games

BlitzcrankMid build & runes

Mid · 0% of games Support · 100%

On average behind the lane opponent at 15 minutes (−1009 gold).

Win rate
47.8%
±20.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 15.1%
Games
23
ranked solo/duo

Blitzcrank mid wins 47.8% of 23 ranked games. Most players finish Malignance first, at about 12:18.

The build at a glance

What most Blitzcrank players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 12:50 · 86% · 18 games
Boots Sorcerer's Shoes 14:00 · 78% of games
Item 2 · late game Shadowflame 19:12 · 8 of 18 games
Item 3 · late game Rabadon's Deathcap 28:36 · 3 of 10 games
Runes
Dark Harvest · Domination + Sorcery 30% of games · 14% wins All runes →
Start
Doran's Ring + Health Potion 91% of games · 48% wins Other starts →
Spells
Flash + Ignite 100% of games · 48% wins Other spells →
Skill order
Rocket GrabQ OverdriveW Power FistE
Max Rocket Grab first 52% of games · 25% wins Skill orders →
When Blitzcrank wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 44% wins over 9 games 44% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Malignance Sorcerer's Shoes Shadowflame Rabadon's Deathcap
Lasts 25′ or more50% wins70% of games · 16
Lanes

No clear counters yet

Points above or below Blitzcrank's own win rate (47.8%). Every opponent, minute by minute →
What wins Blitzcrank games

Rift Herald: 89% against 21%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 21% 89% +67
First Baron 17% 82% +65
First blood 13% 67% +54
First tower 27% 67% +39
First dragon 36% 67% +31
First Voidgrubs 43% 56% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Blitzcrank plays

More solo kills, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More solo kills a game3.2 against 1.9 · +63%
Fewer multikills a game0.30 against 0.74 · −59%
Less damage to towers3032 against 6877 · −56%
Fewer minions a minute4.4 against 7.4 · −40%
Fewer control wards a game0.65 against 0.96 · −32%

About average: assists.