Wincon
Top · 22 games

BlitzcrankTop build & runes

Top · 0% of games Support · 100%

On average behind the lane opponent at 15 minutes (−2305 gold).

Win rate
22.7%
±17.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 15.7%
Games
22
ranked solo/duo

Blitzcrank top wins 22.7% of 22 ranked games. Most players finish Malignance first, at about 14:00.

The build at a glance

What most Blitzcrank players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Malignance 14:00 · 7 of 21 games
Boots Boots of Swiftness 16:24 · 36% of games
Item 2 · late game Winter's Approach 20:06 · 6 of 15 games
Runes
Hail of Blades · Domination + Sorcery 14% of games · 33% wins All runes →
Start
Doran's Blade + Health Potion 27% of games · 17% wins Other starts →
Spells
Flash + Teleport 50% of games · 27% wins Other spells →
Skill order
Rocket GrabQ Power FistE OverdriveW
Max Rocket Grab first 45% of games · 30% wins Skill orders →
When Blitzcrank wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 10% wins over 10 games 10% Games that ended at 25–30′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Malignance Boots of Swiftness Winter's Approach
Ends before 25′10% wins45% of games · 10
Lasts 25′ or more29% wins32% of games · 7
Lanes

No clear counters yet

Points above or below Blitzcrank's own win rate (22.7%). Every opponent, minute by minute →
What wins Blitzcrank games

First Baron: 100% against 0%

Win rate when the team took it firstwhen it didn't Gap
First Baron 0% 100% +100
First dragon 6% 67% +60
First blood 18% 27% +9
First Voidgrubs 25% 17% −8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Blitzcrank plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.09 against 0.43 · −79%
Less damage to towers2249 against 8808 · −74%
Fewer solo kills a game0.9 against 2.3 · −63%
Less damage a minute413 against 792 · −48%
Fewer control wards a game0.36 against 0.56 · −36%