Ekko
On average ahead of the lane opponent at 15 minutes (+41 gold).
- Win rate
- 53.3%
- ±10.2 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.5%
- ban 3.5%
- Games
- 92
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Ekko top wins 53.3% of 92 ranked games. Most players finish Dusk and Dawn first, at about 12:00.
What most Ekko players run
Dusk and Dawn 12:27 · 56% · 49 games
Sorcerer's Shoes 16:00 · 67% of games
Shadowflame 20:16 · 63% · 24 games
Rabadon's Deathcap 26:16 · 100% · 13 games
Void Staff 30:48 · 10 of 15 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, fewer assists
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: vision, kill participation, share of team damage, damage, multikills, damage to towers, minions, gold, time spent dead, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Behind at 15 against 1 of 1, still wins 1 of them
Fewer than 10 games (12)
About what you would expect
Against Yone, Ekko is behind on gold at 15 minutes in 70% of games, and still wins 43% of those. When ahead, Ekko wins 67%.
Enemies: nothing clear yet
Teammates that change Ekko's games
Dies about as often as most top laners
Before 14 minutes Ekko dies 2.3 times a game (average 2.4). 31% of those deaths involve the enemy jungler, against 40% for the average top laner. 63% are fair 1-v-1s.
Ganked in your half of top lane, collapsed on in the top-side river

Ganks: 42% in your half of top lane. Collapses: 31% in the top-side river. 1-v-1s: 57% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Ekko
Ganks come at 4:00 and 8:00
Ward the river before 4:00 and 8:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Ekko; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Where fights happen

Before 14 minutes: 1.2 kills per death in their half of top lane against 0.4 in your half of top lane. Overall 0.8 kills per death.
From 14 to 25 minutes: 2.9 kills per death in their half of mid against 0.6 in your half of top lane. Overall 1.0 kills per death.
After 25 minutes: 109 kills and 75 deaths.