- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Aurora mid wins 50.5% of 321 ranked games in EUW, rank 32 of 72 mid champions (tier B). Most players finish Stormsurge first, at about 11:42.
What most Aurora players run
Stormsurge 11:56 · 80% · 250 games
Sorcerer's Shoes 12:12 · 91% of games
Shadowflame 19:57 · 93% · 199 games
Rabadon's Deathcap 25:55 · 71% · 77 games
Void Staff 29:54 · 75% · 21 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Akali, Yasuo, Viktor
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 84% against 28%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more solo kills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: kill participation, assists, damage to towers, minions, gold, vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Akali, Yasuo, Viktor
Good into LeBlanc, Locke, Sylas
Behind at 15 against 6 of 10, still wins 2 of them
Fewer than 10 games (25)
About what you would expect
Against Yone, Aurora is ahead on gold at 15 minutes in 71% of games and wins 53% of those. When behind, Aurora wins 43%.
Aurora does better than expected here
Against Locke, Aurora is behind on gold at 15 minutes in 45% of games, and still wins 30% of those. When ahead, Aurora wins 83%.
Aurora does worse than expected here
Against Ahri, Aurora is behind on gold at 15 minutes in 55% of games, and still wins 45% of those. When ahead, Aurora wins 44%.
About what you would expect
Against Syndra, Aurora is behind on gold at 15 minutes in 63% of games, and still wins 42% of those. When ahead, Aurora wins 57%.
Aurora does worse than expected here
Against Viktor, Aurora is behind on gold at 15 minutes in 50% of games, and still wins 44% of those. When ahead, Aurora wins 44%.
Aurora does worse than expected here
Against Akali, Aurora is ahead on gold at 15 minutes in 53% of games and wins 38% of those. When behind, Aurora wins 14%.
Aurora does worse than expected here
Against Yasuo, Aurora is behind on gold at 15 minutes in 50% of games, and still wins 14% of those. When ahead, Aurora wins 57%.
Aurora does better than expected here
Against LeBlanc, Aurora is behind on gold at 15 minutes in 46% of games, and still wins 50% of those. When ahead, Aurora wins 71%.
Aurora does better than expected here
Against Vladimir, Aurora is ahead on gold at 15 minutes in 90% of games and wins 56% of those. When behind, Aurora wins 100%.
Aurora does better than expected here
Against Sylas, Aurora is ahead on gold at 15 minutes in 50% of games and wins 80% of those. When behind, Aurora wins 40%.
Enemies that cost Aurora games: Camille, Lee Sin, Tristana, Leona
Teammates that change Aurora's games
Dies less than most mid laners
Before 14 minutes Aurora dies 1.9 times a game (average 2.3). 47% of those deaths involve the enemy jungler, against 48% for the average mid laner. 38% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 35% in your half of mid. Collapses: 47% in your half of mid. 1-v-1s: 58% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Aurora
Ganks come at 3:00 and 5:00–10:00, then every minute
Ward the river before 3:00 and 5:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Aurora; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in their jungle, loses them in your half of bot lane

Before 14 minutes: 4.8 kills per death in their half of bot lane against 0.4 in your half of mid. Overall 1.4 kills per death.
From 14 to 25 minutes: 3.0 kills per death in their half of mid against 0.8 in your half of bot lane. Overall 1.5 kills per death.
After 25 minutes: 2.2 kills per death in their jungle against 1.1 in your half of bot lane. Overall 1.5 kills per death.