- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Corki bot wins 53.5% of 172 ranked games in EUW, rank 8 of 50 bot champions (tier A). Most players finish Trinity Force first, at about 12:12.
What most Corki players run
Trinity Force 12:13 · 62% · 105 games
Gluttonous Greaves 13:42 · 38% of games
Manamune 17:21 · 100% · 91 games
The Collector 22:03 · 37% · 24 games
Infinity Edge 27:42 · 100% · 12 games
Guardian Angel 33:24 · 9 of 30 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lucian
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, fewer multikills
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: damage to towers, solo kills, assists, damage, deaths, share of team damage, time spent dead, gold, minions, vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lucian
Good into Kai'Sa, Tristana, Jhin
Behind at 15 against 4 of 5, still wins 3 of them
Fewer than 10 games (11)
Corki does better than expected here
Against Tristana, Corki is behind on gold at 15 minutes in 49% of games, and still wins 41% of those. When ahead, Corki wins 83%.
Corki does better than expected here
Against Jhin, Corki is behind on gold at 15 minutes in 71% of games, and still wins 70% of those. When ahead, Corki wins 50%.
Corki does better than expected here
Against Kai'Sa, Corki is ahead on gold at 15 minutes in 67% of games and wins 88% of those. When behind, Corki wins 100%.
Corki does worse than expected here
Against Lucian, Corki is behind on gold at 15 minutes in 60% of games, and still wins 0% of those. When ahead, Corki wins 75%.
Corki does worse than expected here
Against Caitlyn, Corki is behind on gold at 15 minutes in 30% of games, and still wins 0% of those. When ahead, Corki wins 71%.
Enemies: nothing clear yet
Teammates that change Corki's games
Dies about as often as most bot laners
Before 14 minutes Corki dies 2.9 times a game (average 2.8). 33% of those deaths involve the enemy jungler, against 36% for the average bot laner. 13% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 48% in your half of bot lane. Collapses: 54% in your half of bot lane. 1-v-1s: 51% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Corki
Ganks come at 3:00 and 5:00–7:00, then every minute
Ward the river before 3:00 and 5:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Corki; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the bot-side river, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of bot lane, loses them in your half of mid

Before 14 minutes: 1.9 kills per death in the bot-side river against 0.5 in your half of bot lane. Overall 1.0 kills per death.
From 14 to 25 minutes: 1.9 kills per death in their half of mid against 0.5 in your half of mid. Overall 1.2 kills per death.
After 25 minutes: 1.9 kills per death in their half of bot lane against 0.8 in your half of mid. Overall 1.4 kills per death.