Wincon
Support · 24 games · EUW

EvelynnSupport build & runes · EUW

Support · 3% of games Jungle · 96%

On average ahead of the lane opponent at 15 minutes (+488 gold).

Win rate
41.7%
±19.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 2.2%
Games
24
ranked solo/duo

Evelynn support wins 41.7% of 24 ranked games in EUW. Most players finish Lich Bane first, at about 12:48.

The build at a glance

What most Evelynn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 13:28 · 100% · 21 games
Boots Sorcerer's Shoes 14:30 · 96% of games
Item 2 Rabadon's Deathcap 22:40 · 79% · 11 games
Item 3 · late game Void Staff 29:18 · 3 of 6 games
Runes
Electrocute · Domination + Sorcery 63% of games · 40% wins All runes →
Start
Health Potion 92% of games · 41% wins Other starts →
Spells
Flash + Ignite 75% of games · 39% wins Other spells →
Skill order
Hate SpikeQ AllureW WhiplashE
Max Hate Spike first 50% of games · 42% wins Skill orders →
When Evelynn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 36% wins over 11 games 36% Games that ended at 30–35′: 86% wins over 7 games 86% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Rabadon's Deathcap Void Staff
Lasts 25′ or more56% wins75% of games · 18
Lanes

No clear counters yet

Points above or below Evelynn's own win rate (41.7%). Every opponent, minute by minute →
What wins Evelynn games

First Baron: 80% against 14%

Win rate when the team took it firstwhen it didn't Gap
First Baron 14% 80% +66
First tower 33% 47% +13
First Voidgrubs 36% 46% +10
Rift Herald 38% 44% +6
First dragon 40% 44% +4
First blood 44% 38% −6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Evelynn plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game1.4 against 0.2 · +500%
More multikills a game0.29 against 0.09 · +222%
More damage a minute805 against 371 · +117%
More share of team damage20% against 10% · +92%
Fewer control wards a game2.38 against 4.81 · −51%