Garen
Strongest when games end at 25–30 minutes (51%). On average behind the lane opponent at 15 minutes (−40 gold).
- Win rate
- 47.5%
- ±5.7 · role avg 50.0%
- Tier
- D
- #64 of 76
- Pick rate
- 4.6%
- ban 1.3%
- Games
- 299
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Garen top wins 47.5% of 299 ranked games in EUW, rank 64 of 76 top champions (tier D). Most players finish Stridebreaker first, at about 12:48.
What most Garen players run
Berserker's Greaves 7:24 · 50% of games
Stridebreaker 13:07 · 97% · 281 games
Phantom Dancer 19:15 · 37% · 91 games
Mortal Reminder 23:08 · 47% · 24 games
Dead Man's Plate 28:00 · 9 of 75 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Olaf, Fiora
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 81% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, fewer assists
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: gold, vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Olaf, Fiora
Good into Shen
Behind at 15 against 5 of 8, still wins 1 of them
Fewer than 10 games (25)
About what you would expect
Against Camille, Garen is ahead on gold at 15 minutes in 54% of games and wins 60% of those. When behind, Garen wins 31%.
Garen does worse than expected here
Against Fiora, Garen is behind on gold at 15 minutes in 65% of games, and still wins 9% of those. When ahead, Garen wins 83%.
Garen does better than expected here
Against Shen, Garen is ahead on gold at 15 minutes in 69% of games and wins 82% of those. When behind, Garen wins 40%.
About what you would expect
Against Ornn, Garen is ahead on gold at 15 minutes in 58% of games and wins 71% of those. When behind, Garen wins 20%.
Garen does worse than expected here
Against Jax, Garen is behind on gold at 15 minutes in 67% of games, and still wins 25% of those. When ahead, Garen wins 75%.
About what you would expect
Against Gangplank, Garen is behind on gold at 15 minutes in 58% of games, and still wins 29% of those. When ahead, Garen wins 60%.
About what you would expect
Against Jayce, Garen is behind on gold at 15 minutes in 64% of games, and still wins 29% of those. When ahead, Garen wins 100%.
Garen does worse than expected here
Against Olaf, Garen is behind on gold at 15 minutes in 80% of games, and still wins 13% of those. When ahead, Garen wins 50%.
Enemies that cost Garen games: Zac, Caitlyn, Thresh
Teammates that change Garen's games
Dies about as often as most top laners
Before 14 minutes Garen dies 2.2 times a game (average 2.4). 38% of those deaths involve the enemy jungler, against 39% for the average top laner. 55% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 40% in your half of top lane. Collapses: 49% in your half of top lane. 1-v-1s: 59% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Garen
Ganks come at 4:00, 7:00 and 9:00, then every minute
Ward the river before 4:00, 7:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Garen; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of mid

Before 14 minutes: 1.4 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 3.0 kills per death in their half of mid against 0.6 in your half of top lane. Overall 1.1 kills per death.
After 25 minutes: 2.3 kills per death in their half of mid against 0.7 in your half of mid. Overall 1.3 kills per death.