Irelia
Strongest when games end at 15–20 minutes (61%). On average ahead of the lane opponent at 15 minutes (+977 gold).
- Win rate
- 53.3%
- ±5.4 · role avg 50.0%
- Tier
- S
- #5 of 76
- Pick rate
- 5.0%
- ban 13.7%
- Games
- 323
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Irelia top wins 53.3% of 323 ranked games in EUW, rank 5 of 76 top champions (tier S). Most players finish Blade of The Ruined King first, at about 10:42.
What most Irelia players run
Blade of The Ruined King 11:05 · 99% · 313 games
Plated Steelcaps 12:18 · 56% of games
Hullbreaker 17:32 · 55% · 149 games
Death's Dance 22:24 · 54% · 52 games
Guardian Angel 26:42 · 15 of 83 games
Endless Hunger 28:54 · 6 of 30 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Yone, Jayce, Jax
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 83% against 34%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more damage to towers
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: kill participation, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Yone, Jayce, Jax
Good into Ambessa
Ahead at 15 against 5 of 6, wins 3 of them
Fewer than 10 games (40)
Irelia does worse than expected here
Against Jayce, Irelia is behind on gold at 15 minutes in 56% of games, and still wins 43% of those. When ahead, Irelia wins 55%.
Irelia does worse than expected here
Against Yone, Irelia is ahead on gold at 15 minutes in 76% of games and wins 54% of those. When behind, Irelia wins 0%.
Irelia does better than expected here
Against Ambessa, Irelia is ahead on gold at 15 minutes in 82% of games and wins 89% of those. When behind, Irelia wins 0%.
Irelia does worse than expected here
Against Gragas, Irelia is ahead on gold at 15 minutes in 50% of games and wins 60% of those. When behind, Irelia wins 40%.
Irelia does worse than expected here
Against Jax, Irelia is ahead on gold at 15 minutes in 50% of games and wins 20% of those. When behind, Irelia wins 60%.
About what you would expect
Against Gangplank, Irelia is ahead on gold at 15 minutes in 60% of games and wins 67% of those. When behind, Irelia wins 25%.
Enemies that cost Irelia games: Lee Sin, Yone, Ezreal, Thresh
Teammates that change Irelia's games
Dies more than most top laners
Before 14 minutes Irelia dies 3.2 times a game (average 2.4). 39% of those deaths involve the enemy jungler, against 39% for the average top laner. 49% are fair 1-v-1s.
Ganks and collapses both hit their half of top lane

Ganks: 53% in their half of top lane. Collapses: 48% in their half of top lane. 1-v-1s: 65% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Irelia
Ganks come at 3:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Irelia; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the top-side river, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their jungle, loses them in their half of bot lane

Before 14 minutes: 1.2 kills per death in the top-side river against 0.6 in your half of top lane. Overall 1.0 kills per death.
From 14 to 25 minutes: 1.4 kills per death in their half of mid against 0.6 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 1.8 kills per death in their jungle against 0.5 in their half of bot lane. Overall 0.8 kills per death.