Irelia
Strongest when games end at 20–25 minutes (61%). On average ahead of the lane opponent at 15 minutes (+552 gold).
- Win rate
- 52.1%
- ±5.6 · role avg 50.0%
- Tier
- A
- #12 of 76
- Pick rate
- 4.8%
- ban 17.8%
- Games
- 309
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Irelia top wins 52.1% of 309 ranked games in KR, rank 12 of 76 top champions (tier A). Most players finish Blade of The Ruined King first, at about 11:30.
What most Irelia players run
Plated Steelcaps 10:24 · 67% of games
Blade of The Ruined King 11:46 · 100% · 295 games
Hullbreaker 18:31 · 69% · 168 games
Wit's End 23:39 · 70% · 70 games
Death's Dance 28:30 · 57% · 12 games
Guardian Angel 32:30 · 9 of 12 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Renekton
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 71% against 26%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more damage to towers
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: share of team damage, kill participation, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Renekton
Good into Rumble, Yone
Behind at 15 against 4 of 8, still wins 2 of them
Fewer than 10 games (24)
About what you would expect
Against Jayce, Irelia is ahead on gold at 15 minutes in 52% of games and wins 65% of those. When behind, Irelia wins 31%.
About what you would expect
Against Fiora, Irelia is behind on gold at 15 minutes in 50% of games, and still wins 10% of those. When ahead, Irelia wins 80%.
Irelia does better than expected here
Against K'Sante, Irelia is behind on gold at 15 minutes in 59% of games, and still wins 60% of those. When ahead, Irelia wins 57%.
Irelia does better than expected here
Against Rumble, Irelia is ahead on gold at 15 minutes in 77% of games and wins 70% of those. When behind, Irelia wins 33%.
Irelia does worse than expected here
Against Jax, Irelia is behind on gold at 15 minutes in 58% of games, and still wins 57% of those. When ahead, Irelia wins 40%.
Irelia does worse than expected here
Against Renekton, Irelia is behind on gold at 15 minutes in 64% of games, and still wins 29% of those. When ahead, Irelia wins 50%.
About what you would expect
Against Ambessa, Irelia is ahead on gold at 15 minutes in 45% of games and wins 60% of those. When behind, Irelia wins 50%.
Irelia does better than expected here
Against Yone, Irelia is ahead on gold at 15 minutes in 50% of games and wins 80% of those. When behind, Irelia wins 40%.
Enemies that cost Irelia games: Qiyana, Viktor, Aphelios, Blitzcrank
Teammates that change Irelia's games
Dies more than most top laners, and more of it is ganks
Before 14 minutes Irelia dies 3.4 times a game (average 2.5). 43% of those deaths involve the enemy jungler, against 40% for the average top laner. 50% are fair 1-v-1s.
Ganks and collapses both hit their half of top lane

Ganks: 48% in their half of top lane. Collapses: 48% in their half of top lane. 1-v-1s: 54% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Irelia
Ganks come at 4:00–10:00, then every minute
Ward the river before 4:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Irelia; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their half of bot lane, loses them in their half of top lane

Before 14 minutes: 1.1 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 1.4 kills per death in their half of mid against 0.5 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 0.7 kills per death in their half of bot lane against 0.4 in their half of top lane. Overall 0.6 kills per death.