Wincon
Mid · 145 games · KR

Irelia

Mid · 32% of games Top · 68%

Strongest when games end at 15–20 minutes (46%). On average ahead of the lane opponent at 15 minutes (+564 gold).

Win rate
46.9%
±8.1 · role avg 50.0%
Tier
C
#47 of 64
Pick rate
2.2%
ban 17.8%
Games
145
ranked solo/duo

Irelia mid wins 46.9% of 145 ranked games in KR, rank 47 of 64 mid champions (tier C). Most players finish Blade of The Ruined King first, at about 10:48.

The build at a glance

What most Irelia players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blade of The Ruined King 11:00 · 100% · 140 games
Boots Gluttonous Greaves 11:12 · 39% of games
Item 2 Kraken Slayer 17:50 · 62% · 66 games
Item 3 Death's Dance 24:03 · 72% · 28 games
Item 4 · late game Guardian Angel 27:48 · 11 of 28 games
Runes
Conqueror · Precision + Inspiration 59% of games · 43% wins All runes →
Start
Doran's Blade + Health Potion 93% of games · 47% wins Other starts →
Spells
Flash + Ignite 51% of games · 49% wins Other spells →
Skill order
BladesurgeQ Defiant DanceW Flawless DuetE
Max Bladesurge first 97% of games · 47% wins Skill orders →
When Irelia wins

Best when games end at 15–20′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 46% wins over 46 games 46% Games that ended at 20–25′: 38% wins over 29 games 38% Games that ended at 25–30′: 45% wins over 38 games 45% Games that ended at 30–35′: 65% wins over 23 games 65% Games that ended at 35–40′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Blade of The Ruined King Gluttonous Greaves Kraken Slayer Death's Dance Guardian Angel
Ends before 25′43% wins52% of games · 75
Lasts 25′ or more52% wins46% of games · 66
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Irelia games

First Baron: 91% against 28%

Win rate when the team took it firstwhen it didn't Gap
First Baron 28% 91% +63
First dragon 29% 67% +38
First tower 27% 63% +36
Rift Herald 35% 67% +32
First blood 38% 56% +19
First Voidgrubs 45% 49% +4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Irelia plays

More solo kills, more damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More solo kills a game2.7 against 1.6 · +67%
More damage to towers10360 against 6333 · +64%
Fewer control wards a game0.91 against 1.73 · −47%
More deaths a game6.8 against 5.0 · +35%
More time spent dead7.5s against 5.6s a minute · +34%

About average: damage, share of team damage, multikills.