Irelia
Strongest when games end at 15–20 minutes (46%). On average ahead of the lane opponent at 15 minutes (+564 gold).
- Win rate
- 46.9%
- ±8.1 · role avg 50.0%
- Tier
- C
- #47 of 64
- Pick rate
- 2.2%
- ban 17.8%
- Games
- 145
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Irelia mid wins 46.9% of 145 ranked games in KR, rank 47 of 64 mid champions (tier C). Most players finish Blade of The Ruined King first, at about 10:48.
What most Irelia players run
Blade of The Ruined King 11:00 · 100% · 140 games
Gluttonous Greaves 11:12 · 39% of games
Kraken Slayer 17:50 · 62% · 66 games
Death's Dance 24:03 · 72% · 28 games
Guardian Angel 27:48 · 11 of 28 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 91% against 28%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more damage to towers
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: damage, share of team damage, multikills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Ahead at 15 against 1 of 1, wins 0 of them
Fewer than 10 games (23)
Irelia does worse than expected here
Against Syndra, Irelia is ahead on gold at 15 minutes in 73% of games and wins 38% of those. When behind, Irelia wins 67%.
Enemies that cost Irelia games: Lee Sin
Teammates that change Irelia's games
Dies more than most mid laners, and more of it is ganks
Before 14 minutes Irelia dies 3.5 times a game (average 2.2). 56% of those deaths involve the enemy jungler, against 52% for the average mid laner. 31% are fair 1-v-1s.
Ganks and collapses both hit their half of mid

Ganks: 39% in their half of mid. Collapses: 45% in their half of mid. 1-v-1s: 55% in their half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Irelia
Ganks come at 3:00, 6:00 and 9:00, then every minute
Ward the river before 3:00, 6:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Irelia; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their jungle, loses them in your half of mid
Wins fights in their half of mid, loses them in their half of top lane
Where fights happen

Before 14 minutes: 2.0 kills per death in their jungle against 0.2 in your half of mid. Overall 1.0 kills per death.
From 14 to 25 minutes: 1.2 kills per death in their half of mid against 0.5 in their half of top lane. Overall 0.8 kills per death.
After 25 minutes: 109 kills and 107 deaths.