Kled
Strongest when games end at 15–20 minutes (63%). On average ahead of the lane opponent at 15 minutes (+483 gold).
- Win rate
- 50.2%
- ±5.8 · role avg 50.0%
- Tier
- C
- #48 of 87
- Pick rate
- 2.6%
- ban 0.9%
- Games
- 285
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Kled top wins 50.2% of 285 ranked games in EUW, rank 48 of 87 top champions (tier C). Most players finish Titanic Hydra first, at about 12:06.
What most Kled players run
Titanic Hydra 12:24 · 82% · 226 games
Plated Steelcaps 14:06 · 59% of games
Black Cleaver 19:27 · 44% · 85 games
Sterak's Gage 26:00 · 34% · 14 games
Overlord's Bloodmail 28:18 · 9 of 52 games
Randuin's Omen 35:36 · 3 of 10 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Ornn
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 79% against 32%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, fewer control wards
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: gold, deaths, time spent dead, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Ornn
Good into Camille, Renekton, Jayce
Ahead at 15 against 5 of 5, wins 3 of them
Fewer than 10 games (35)
Kled does better than expected here
Against Camille, Kled is ahead on gold at 15 minutes in 62% of games and wins 90% of those. When behind, Kled wins 50%.
Kled does worse than expected here
Against Shen, Kled is ahead on gold at 15 minutes in 92% of games and wins 42% of those. When behind, Kled wins 100%.
Kled does better than expected here
Against Jayce, Kled is ahead on gold at 15 minutes in 75% of games and wins 78% of those. When behind, Kled wins 33%.
Kled does better than expected here
Against Renekton, Kled is ahead on gold at 15 minutes in 45% of games and wins 80% of those. When behind, Kled wins 83%.
Kled does worse than expected here
Against Ornn, Kled is ahead on gold at 15 minutes in 64% of games and wins 43% of those. When behind, Kled wins 25%.
Enemies that cost Kled games: Kha'Zix, Ezreal, Thresh
Teammates that change Kled's games
Dies about as often as most top laners, and more of it is ganks
Before 14 minutes Kled dies 2.3 times a game (average 2.4). 43% of those deaths involve the enemy jungler, against 38% for the average top laner. 49% are fair 1-v-1s.
Ganked in your half of top lane, collapsed on in their half of top lane

Ganks: 39% in your half of top lane. Collapses: 33% in their half of top lane. 1-v-1s: 52% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Kled
Ganks come at 3:00 and 8:00–10:00, then every minute
Ward the river before 3:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Kled; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their jungle, loses them in your jungle

Before 14 minutes: 1.5 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 1.1 kills per death.
From 14 to 25 minutes: 2.3 kills per death in their half of mid against 0.4 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 1.5 kills per death in their jungle against 0.6 in your jungle. Overall 0.8 kills per death.