Wincon
Mid · 24 games · EUW

K'Sante

Mid · 7% of games Top · 92%

On average ahead of the lane opponent at 15 minutes (+382 gold).

Win rate
41.7%
±19.7 · role avg 50.0%
Tier
C
#55 of 72
Pick rate
0.4%
ban 3.0%
Games
24
ranked solo/duo

K'Sante mid wins 41.7% of 24 ranked games in EUW, rank 55 of 72 mid champions (tier C). Most players finish Zeke's Convergence first, at about 10:48.

The build at a glance

What most K'Sante players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Zeke's Convergence 11:00 · 53% · 10 games
Boots Mercury's Treads 9:48 · 54% of games
Item 2 · late game Kaenic Rookern 16:36 · 3 of 20 games
Item 3 · late game Jak'Sho, The Protean 24:36 · 4 of 11 games
Runes
Aftershock · Resolve + Inspiration 13% of games · 0% wins All runes →
Start
Doran's Helm + Health Potion 88% of games · 38% wins Other starts →
Spells
Flash + Teleport 67% of games · 38% wins Other spells →
Skill order
Ntofo StrikesQ FootworkE Path MakerW
Max Ntofo Strikes first 63% of games · 47% wins Skill orders →
When K'Sante wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 60% wins over 5 games 60% Games that ended at 20–25′: 33% wins over 6 games 33% Games that ended at 25–30′: 44% wins over 9 games 44% 0′5′10′15′20′25′30′35′40′45′
Zeke's Convergence Mercury's Treads Kaenic Rookern Jak'Sho, The Protean
Ends before 25′45% wins46% of games · 11
Lasts 25′ or more44% wins38% of games · 9
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins K'Sante games

Rift Herald: 75% against 25%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 25% 75% +50
First Baron 27% 67% +40
First tower 29% 60% +31
First dragon 33% 47% +13
First blood 44% 40% −4
First Voidgrubs 55% 31% −24

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How K'Sante plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.46 against 0.79 · −42%
Fewer control wards a game0.38 against 0.64 · −41%
Fewer deaths a game4.4 against 5.7 · −22%
Less time spent dead4.9s against 6.3s a minute · −22%
Less damage a minute680 against 874 · −22%

About average: vision, solo kills, assists.